Full Screen DirectX

I can't seem to find out how to make my DirectX game run in full screen. I have...

d3dpp.Windowed = TRUE;

But when I set it to FALSE I get the following error...

The program 'C:\vbar\Debug\Keyboard.exe' has exited with code 0 (0x0).

I have a feeling I have to either add something to my setRenderState() or createDevice() but I can't find out what.

Please help,

Darrell
redneonAsked:
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zinnoConnect With a Mentor Commented:
its the last parameter of

WINAPI WinMain( handle, handle ,commandline ,int ncmdshow)

should be passed in ShowWindow() which actually displays a window after it's created

ShowWindow(handle, ncmdshow);

few options here

SW_SHOWNORMAL
SW_SHOW
SW_HIDE
SW_MAXIMIZE
SW_MINIMIZE
SW_RESTORE
SW_SHOWMAXIMIZED
SW_SHOWMINIMIZED
SW_SHOWNOACTIVE



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