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Graphics Tutorial part 2

I guess I closed that last question too fast.  [url]http://www.experts-exchange.com/Programming/Programming_Languages/Assembly/Q_20974198.html[/url]

What's the difference between CGA and VGA?  Is it just the amount of colors?  Could I use a VGA tutorial for CGA?  

If not, does anybody have a tutorial just on CGA?  For beginning assembly on the 8086.  Nothing to do with pascal.  I noticed a lot of those links involved pascal. That's way different than what we're doing I think.  We don't have for loops or if then statements.
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chaosrage
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chaosrage
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chaosrageAuthor Commented:
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enkimuteCommented:
are you using old hardware ? Because todays hardware has no support for CGA anymore .. And no, you can't use a VGA tutorial to
learn CGA programming. Anyway, programming the CGA is so akward and the technology and techniques behind it are outdated and
not used anymore. So unless you _need_ to make something work on CGA, I sugest learning something that can actually be of some
use to you in the future. VGA Mode $13 programming uses a linear memory setup and the techniques approach those still used for
todays graphics cards.

But if you insist ..

http://thorkildsen.no/faqsys/docs/cga.txt

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Hamidreza VakilianSenior iOS DeveloperCommented:
Hello!

Yse, As enkimute Mentioned CGA Is Very Old. I Recommend You To Use a Mode Of SuperVGA Modes (High Resolution/High Colors/Supported Under Real Mode)

Best Wishes...
Programmer-x
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Hamidreza VakilianSenior iOS DeveloperCommented:
Why Don't You Say Something !!?

I Recommended You To Use a Mode Of SuperVGA Modes (High Resolution/High Colors/Supported Under Real Mode).

So What Do You Think?

Best Regards...
Programmer-x
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chaosrageAuthor Commented:
Won't work.  She says we have to use CGA.  Heh.
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enkimuteCommented:
hehe bloody teachers ;)

The reference work here would be Abrash's "Zen of Graphics Programming", which you can download
an online copy of right :

http://www.dvara.net/HK/zen.asp

there ..

If I'm not mistaking there's still a chapter on the CGA that explains all you need to now ..

e.

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chaosrageAuthor Commented:
I didn't see any chapter on CGA.  Oh well, the semester's over with anyway.
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adg080898Commented:
What? All (PC) graphics adapters are CGA compatible! VGA is backward compatible all the way back to monochrome (although most BIOS's set it to be compatible back to CGA, the monochrome registers and memory map are different than CGA onward).

Now it depends on what you mean by compatible. VGA has protection registers that make it ignore certain direct-register-access to prevent you damaging the monitor with crazy timings. You have to unlock the timing registers when you REALLY want to change the timings, and you KNOW it is a VGA.

As long as you use INT 10h for the modeset, you can access the video memory and draw just like a real CGA video card.

Don't believe me? Get Commander Keen (from ID software), it is an ancient CGA side-scroller. It will run on a VGA.
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adg080898Commented:
> What's the difference between CGA and VGA?  Is it just the amount of colors?

No. The VGA is vastly superior to CGA. VGA allows higher resolutions, and more colors. Since it allows more than 64KB of video memory, VGA is much more complex to use (the CPU only gets to "see" 64KB at address 0xa0000). The only VGA mode that is simple to access is mode 0x13 (which is 320x240 256 colors, one byte per pixel).

The VGA is incredibly compatible. It is so compatible, you can set it to emulate an ANCIENT monochrome video card (MDA). It even has extra hardware to emulate EGA color pallettes.

> Could I use a VGA tutorial for CGA?

Absolutely NOT. Almost *nothing* in a VGA tutorial will apply to CGA.
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adg080898Commented:
By the way, I hope you are an accomplished assembly programmer. Most people are *extremely* confused by the insane video-memory layout of CGA, EGA, and "bit-plane'd" VGA modes!
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