OpenGL filing cabinet, file drawers (draws) and reports
Posted on 2004-07-30
I am still grappling with some basic OpenGL concepts and building in interactivity.
Suppose I want a filing cabinet with 4 drawers. Clicking on a draw opens it and displays say 6 suspension files with labels (tabs). Clicking on a tab extracts a report..maybe open in another window.
Can someone give me an overview of the key tasks involved and how they might be implemented in OpenGL?
In particular, should I use a modelling program like Blender3D to build the filing cabinet? If so, what do I get out of that (?some polygons) and how do I incorporate that object into my openGL app.
Secondly, how do I simulate a drawer opening? And report extraction? These seem to me like animations of some sort .. where do I look for an approach to doing these?