Link to home
Start Free TrialLog in
Avatar of anosTekbot
anosTekbot

asked on

help on divide cards into 4 hands and display!

hello there;
I wrote a code to divide 52 cards into 4 hands and try to display them on screen but i have problems. can somebody look at the code and see whats wrong
public class Card{
  private int value, suit;

  public Card(int val, int s){
    value = val;
    suit = s;
  }
  public int getValue(){
    return value;
  }

  public int getSuit(){
    return suit;
  }

  public void setValue(int v){
    value = v;
  }

  public void setSuit(int s){
    suit = s;
  }
 
  Card [] d = new Card[52];
 
  public Card(){  
 
  for (int j = 1; j <= 4; j++){

      for (int i = 2;i <= 14;i++){
     
        d[(13*(j-1))+(i-2)] = new Card(i,j,1,1);
 
      }

    }
   
for (int i = 0;i < 52; i++){

      Random r = new Random();
      int x = (r.nextInt() * i / (52-i)) % 51;

      if (x<0)
        x = -x;
     
      int t = d[x].getValue();
      int s = d[x].getSuit();
 
      d[x].setValue(d[i].getValue());
      d[x].setSuit(d[i].getSuit());
      d[i].setValue(t);
      d[i].setSuit(s);
    }
   
  }
  public Card getCard(int c) {
    return d[c];
  }

  public Card[] deal(int c) {

    Card [] hand = new Card[c];
    return hand;
   
    }
  /*public class Node
  {
 
  private  Node  next;  
  }
  public class LinkList
  {
  private Node head = null;
  private Node prev = null;
  private Node cur  = null;
  LinkedList list1 = new LinkedList();
  LinkedList list2 = new LinkedList();
  LinkedList list3 = new LinkedList();
  LinkedList list4 = new LinkedList();
 
    }
    */
  public static void main(String[] args)
  {
  System.Out.println(""+hand)
  }
 
 
  }//END OF CARD CLASS


thanks for your time
Avatar of Mayank S
Mayank S
Flag of India image

>>  d[(13*(j-1))+(i-2)] = new Card(i,j,1,1);

First off, I don't see a Card constructor that takes 4 arguments. What is the problem that you're facing, BTW? Compilation or some exception or unexpected output?
Avatar of anosTekbot
anosTekbot

ASKER


d[(13*(j-1))+(i-2)] = new Card(i,j);

I dont get any output
am I missing some arguments ?
Don't understand why you have a Card constructor like this

public Card(){  
 
  for (int j = 1; j <= 4; j++){
      for (int i = 2;i <= 14;i++){
        d[(13*(j-1))+(i-2)] = new Card(i,j);       // This is filling your deck d[]. Why do you do that in the constructor of one Card???
      }
  }
   
  for (int i = 0;i < 52; i++){         // What do you try here?

      Random r = new Random();
      int x = (r.nextInt() * i / (52-i)) % 51;

      if (x<0)
        x = -x;
     
      int t = d[x].getValue();
      int s = d[x].getSuit();
 
      d[x].setValue(d[i].getValue());
      d[x].setSuit(d[i].getSuit());
      d[i].setValue(t);
      d[i].setSuit(s);
    }
   
}
I would expect this as Card class:

Card.java:
-------------

public class Card{

  private int value, suit;

  public Card(int val, int s){
    value = val;
    suit = s;
  }
  public int getValue(){
    return value;
  }

  public int getSuit(){
    return suit;
  }

  public void setValue(int v){
    value = v;
  }

  public void setSuit(int s){
    suit = s;
  }

}
Yeah, I would have the Card class just as much as zzynx has posted, and make the other stuff in another class. Create an array of Card objects in the main () method and store values randomly.
First I edited the code from//*******//

Second, I want to start the program with 52 cards then randomly divides them into 4 hands. Thats all right now what i am trying to accomplish.

the Card constructor should be the Deck in Deck class,
you were right, there shouldnt be a card constructor.

i missed the code.. here is it

public class Card{

  private int value, suit;

  public Card(int val, int s){
    value = val;
    suit = s;
  }
  public int getValue(){
    return value;
  }

  public int getSuit(){
    return suit;
  }

  public void setValue(int v){
    value = v;
  }

  public void setSuit(int s){
    suit = s;
  }
 
 
  //*******************//
 
 
  public class Deck {

  Card [] d = new Card[52];

  public Deck(){

    for (int j = 1; j <= 4; j++){

      for (int i = 2;i <= 14;i++){
     
        d[(13*(j-1))+(i-2)] = new Card(i,j,1,1);
 
      }

    }

    for (int i = 0;i < 52; i++){

      Random r = new Random();
      int x = (r.nextInt() * i / (52-i)) % 51;

      if (x<0)
        x = -x;
     
      int t = d[x].getValue();
      int s = d[x].getSuit();
 
      d[x].setValue(d[i].getValue());
      d[x].setSuit(d[i].getSuit());
      d[i].setValue(t);
      d[i].setSuit(s);
    }
  }

  public Card getCard(int c){
    return d[c];
  }

  public Card[] deal(int c){

    Card [] hand = new Card[c];
    return hand;  
  }

}
 
/*  public class Node
  {
 
  private  Node  next;  
  }
  public class LinkList
  {
  private Node head = null;
  private Node prev = null;
  private Node cur  = null;
  LinkedList list1 = new LinkedList();
  LinkedList list2 = new LinkedList();
  LinkedList list3 = new LinkedList();
  LinkedList list4 = new LinkedList();
 
    }
    */
   
   
  public static void main(String[] args)
  {
  System.Out.println(""+hand);
  }
 
 
  }//END OF CARD CLASS
wrong arguemnt is this code d[(13*(j-1))+(i-2)] = new Card(i,j,1,1);

it should be d[(13*(j-1))+(i-2)] = new Card(i,j);

This how I would do it (no Deck class needed):

1) Card.java
-----------------
/*
 * Card.java
 *
 */

/**
 *
 * @author  zzynx
 */

public class Card{

  private int value, suit;

  public Card(int val, int s){
    value = val;
    suit = s;
  }
  public int getValue(){
    return value;
  }

  public int getSuit(){
    return suit;
  }

  public void setValue(int v){
    value = v;
  }

  public void setSuit(int s){
    suit = s;
  }
 
  public String toString() {
      return "Suit = " + suit + " Value = " + value;
  }
}

2) CardGame.java
-----------------------
/*
 * CardGame.java
 *
*/

import java.util.*;
/**
 *
 * @author  zzynx
 */
public class CardGame {
    List theDeck = new ArrayList(52);
    Random r = new Random();
     
    public CardGame() {
        // Fill the deck
        for (int j = 1; j <= 4; j++)
            for (int i = 1;i <= 13;i++)
               theDeck.add( new Card(i,j) );
    }

    public List deal(int number) {
        List hand = new ArrayList();
        while (hand.size()<number) {
            int index = r.nextInt( theDeck.size() );
            hand.add( theDeck.get(index) );
            theDeck.remove(index);
        }
        return hand;
    }
   
    public void listHand(List hand) {
        for (int i=0; i<hand.size(); i++)
            System.out.println( ((Card) hand.get(i)) );
    }

    public static void main(String args[]) {

         CardGame cg = new CardGame();
         List hand1 = cg.deal(13);
         System.out.println("Hand 1 contains:");
         cg.listHand(hand1);
         List hand2 = cg.deal(13);
         System.out.println("Hand 2 contains:");
         cg.listHand(hand2);
         List hand3 = cg.deal(13);
         System.out.println("Hand 3 contains:");
         cg.listHand(hand3);
         List hand4 = cg.deal(13);
         System.out.println("Hand 4 contains:");
         cg.listHand(hand4);
    }
}

When running the last one you get e.g.:

Hand 1 contains:
Suit = 2 Value = 2
Suit = 4 Value = 9
Suit = 1 Value = 12
Suit = 3 Value = 5
Suit = 1 Value = 4
Suit = 2 Value = 1
Suit = 3 Value = 13
Suit = 3 Value = 12
Suit = 4 Value = 10
Suit = 2 Value = 3
Suit = 2 Value = 10
Suit = 1 Value = 13
Suit = 1 Value = 2
Hand 2 contains:
Suit = 4 Value = 13
Suit = 4 Value = 1
Suit = 1 Value = 8
Suit = 4 Value = 8
Suit = 3 Value = 2
Suit = 3 Value = 10
Suit = 4 Value = 12
Suit = 3 Value = 3
Suit = 1 Value = 5
Suit = 2 Value = 6
Suit = 3 Value = 11
Suit = 2 Value = 12
Suit = 1 Value = 6
Hand 3 contains:
Suit = 4 Value = 4
Suit = 1 Value = 3
Suit = 3 Value = 8
Suit = 4 Value = 3
Suit = 3 Value = 1
Suit = 4 Value = 11
Suit = 4 Value = 6
Suit = 4 Value = 2
Suit = 3 Value = 7
Suit = 2 Value = 11
Suit = 2 Value = 13
Suit = 1 Value = 1
Suit = 1 Value = 9
Hand 4 contains:
Suit = 4 Value = 5
Suit = 4 Value = 7
Suit = 2 Value = 5
Suit = 1 Value = 11
Suit = 2 Value = 8
Suit = 3 Value = 6
Suit = 2 Value = 7
Suit = 2 Value = 4
Suit = 2 Value = 9
Suit = 3 Value = 4
Suit = 3 Value = 9
Suit = 1 Value = 7
Suit = 1 Value = 10
what I am trying to do is sort of HEARTS GAME but I am not going to code how to score and how to pass left then right then no pass. by the first step what I am doin is to divide 52 cards into 4 players then I will you a class "Node" to stor them, then I will use linklist to structure those nodes. : )

ASKER CERTIFIED SOLUTION
Avatar of zzynx
zzynx
Flag of Belgium image

Link to home
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
Start Free Trial
Also I used array lists instead of arrays. Hope you don't mind ;°)
I think you don't since Node contains 4 lists.
So, instead of writing

      List hand1 = cg.deal(13);

you could write

      node.setList1( cg.deal(13) );    

with node an instance of your Node class having a setList1() function like

     public void setList1(List lst) { list1 = lst; }
your code is much clear to me and it gave me much exlpanation. now my job is to implement linklists and try to use them. such as a linklist of Card for players ( north south west east). : )

thanks zzynx
:°)
so this would be my Node class?

public class Node{

private  Node  node1;
private  Node  node2;
private  Node  node3;
private  Node  node4;

public void setList1(List lst) {
list1 = lst;
 }
public void setList2(List lst2) {
list2 = lst2;
 }
public void setList1(List lst3) {
list3 = lst3;
 }public void setList1(List lst4) {
list4 = lst4;
 }

}

how is that ?
I see that you have Node members in your class and not Lists, but your constructors accept List arguments and try to set them on members (which are also not defined in your class :-) )

setList3() and setList4() you meant I suppose?

and instead of

       private Node nodex;

I guess you meant

       private List listx;

Right? ;°)
I will accept your answer and re ask about the Node class with Linklist relation

thanks again
Do you really need *Linked*List's? Or is a "simple" List OK? You decide.

BTW:
If you want a more "human" printout change the Card's class toString() function to this:

  public String toString() {
      StringBuffer cardDescription = new StringBuffer();
      switch(value) {
          case 1 : cardDescription.append("Ace"); break;
          case 11 : cardDescription.append("Jack"); break;
          case 12 : cardDescription.append("????"); break;      // <<<<<<<<<<<< replace please. Don't know in English ;°)
          case 13 : cardDescription.append("King"); break;
          default :
              cardDescription.append( value + "" );
              break;
      }
      cardDescription.append(" of ");
      switch(suit) {
          case 1 : cardDescription.append("Hearts"); break;
          case 2 : cardDescription.append("Spades"); break;
          case 3 : cardDescription.append("Diamonds"); break;
          case 4 : cardDescription.append("??????"); break;      // <<<<<<<<<<<< replace please. Don't know in English ;°)
      }
      return cardDescription.toString();
  }
Thanks. You're welcome.
hellow zzynx ;
I  submitted new question because it is unfair to answer two questions in one : )
you already answered what i was looking for.
thanks
>> case 12 : cardDescription.append("????"); break;      // <<<<<<<<<<<< replace please. Don't know in English ;°)

Queen :-)

>> case 4 : cardDescription.append("??????"); break;      // <<<<<<<<<<<< replace please. Don't know in English ;°)

Clubs.
u r welcome to answer the second one. : )