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Load bitmap from RES, DLL or EXE

Posted on 2004-08-10
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Last Modified: 2010-04-05
Hi, I need to load bitmaps from resourcefile (PRGImages.res)?
After loading the bitmap it must be assigned to SpeedButton1.Glyph.

Or what is the fastest and good way to set this up?
       1. add bmp's to a RES?
       2. add bmp's to the EXE?
       3. add bmp's to a DLL?

The RES-file (option 1) I already have (PRGImages.res with 3 bmp 16x16).
Options 2 and 3 should also include the way to add the bmp's into the EXE or DLL.

I would prefer some code (f.e. project).

Thanks a lot for your help. Stef
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Question by:Delphiwizard
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alikoank earned 500 total points
ID: 11760557
you can embed your resource files into executables by {$R} directive put it under the same directive for your forms.

{$R *.DFM}
{$R MyResourceFile.res}

if you have a bitmap in your resource file you can assign this bitmap to an image like this

Image1.Picture.Bitmap.Handle := LoadBitmap(hInstance, 'my_bitmap_id');
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by:alikoank
ID: 11760584
there is also a nice article about embedding resources into executables at:

http://www.howtodothings.com/showarticle.asp?article=288
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