How 3D 'people'/detailed objects are made.
Posted on 2004-08-11
I'm kind of new to game dev, esp. 3D graphics.
What I want to know is: How do programmers making a multiplayer game, for example, import/create a detailed 3D object, such as a person, or car?? For example; on the excellent PS2 game, Gran Turismo 3, how would they have created the cars? Or created the people/cars, etc.. in Driver (another PS2), for example??
Do they make the people in a program, such as, 3D studio max / Maya / ... , then some how imported the animation, and cut out the character from the background, and added it to the scenario?? But then you hav the problem of the other player (ie, it's a multiplayer game) having to see the character from another angle. :o\
I have some other ideas, but they're very unclear. Could someone enlighten me please??
Thanks very much,
...Do they completely code each person somehow??? :o\ I'm sooo confused! =0