problem with loadMovie() inside setInterval or onEnterFrame()

Hello ;
I am trying to load external images inside an empty movie clip  . When I do that the picture keeps blinking. I think the problem has to do with timing. Can anyone help me to find a solution to make the loaded picture not blinking.

the code looks something like this:

inside the pic movie clip :
myClip.loadMovie("logo.jpg");

in the main scene :

function redraw () {
....
someMovieClip.attachMovie("pic", name, depth);
....
}



and redraw function is called inside onEnterFrame .



you can download the file from www.bouguerra.com/fla/rotating_menu3.fla and to rephrase the problem : in the movieClip pic I want to load external pictures instead of dragging ones from the library. I had a sleepless week trying to figure this out. You will save my life if you can help me with this....


Hope you got an idea about what the problem is and u have an answer to it.
bachbouchAsked:
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FLAASHERConnect With a Mentor Commented:
i think u need to put (stop;) action in the frist frame to stop loading the pic several times :)
just try

or give me a link to the file u did
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bachbouchAuthor Commented:
u can get the file from here www.bouguerra.com/fla/rotating_menu3.fla , I already have stop(); in the first frame and
i think it is more complicated than that.
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CT_FlasherConnect With a Mentor Commented:
The most likely reason for seeing a blinking picture is you are constantly loading/reloading it.

Once you add any code inside onEnterFrame = function():Void { // any code here }, it will run at the frame rate of your movie, e.g., 12 times a second, infinitely many times until you assign a different function to onEnterFrame, for example, onEnterFrame = function():Void {} - empty function.

If you are using MX 2004, take a look at MovieClipLoader class in Flash help system. It simplifies movie clip and image loading quite a bit.

Hope this helps.
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FLAASHERCommented:
split the points plz
0
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