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Metafile problem

All i want to do is create a metafile.
This code:
System.Drawing.Imaging.Metafile m = new Metafile(@"C:\anywhere\anyfile.anyextension");

Gives me an error.  A messagebox pops up that says "A generic error has occurred in GDI+"

I can't even create a metafile from an imagestream.
What am I doing wrong?
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davidastle
Asked:
davidastle
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2 Solutions
 
gregoryyoungCommented:
Initializes a new instance of the Metafile class from the specified file name. .... is there actually a metafile there ?
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davidastleAuthor Commented:
No... how do i make a metafile then?  The msdn example at http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfsystemdrawinggraphicsclassenumeratemetafiletopic2.asp just crashes when i run it giving the same "generic error has occurred in GDI+" error
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davidastleAuthor Commented:
MSDN says that "A metafile contains records that describe a sequence of graphics operations that can be recorded (constructed) and played back (displayed). Not inheritable."  Wonderful.  Its hard to record any sequence of graphics operations when you cant create an instance of a metafile!
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gregoryyoungCommented:
[C#]
public void AddMetafileCommentBytes(PaintEventArgs e)
{
// Create temporary Graphics object for metafile
//  creation and get handle to its device context.
Graphics newGraphics = thisForm.CreateGraphics();
IntPtr hdc = newGraphics.GetHdc();
// Create metafile object to record.
Metafile metaFile1 = new Metafile("SampMeta.emf", hdc);
// Create graphics object to record metaFile.
Graphics metaGraphics = Graphics.FromImage(metaFile1);
// Draw rectangle in metaFile.
metaGraphics.DrawRectangle(new Pen(Color.Black, 5), 0, 0, 100, 100);
// Create comment and add to metaFile.
byte[] metaComment = {(byte)'T', (byte)'e', (byte)'s', (byte)'t'};
metaGraphics.AddMetafileComment(metaComment);
// Dispose of graphics object.
metaGraphics.Dispose();
// Dispose of metafile.
metaFile1.Dispose();
// Release handle to temporary device context.
newGraphics.ReleaseHdc(hdc);
// Dispose of scratch graphics object.
newGraphics.Dispose();
// Create existing metafile object to draw.
Metafile metaFile2 = new Metafile("SampMeta.emf");
// Draw metaFile to screen.
e.Graphics.DrawImage(metaFile2, new Point(0, 0));
// Dispose of metafile.
metaFile2.Dispose();
}

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gregoryyoungCommented:
notice the passing of the hDc
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davidastleAuthor Commented:
Oh i get it.  Most of the constructors for the metafile are you used for playback.  If you want to make one for recording, you have to send in a device context to the graphics object that you want to record.

So now i want to create a metafile that records everything thats drawn in an OnPaint method.
When i try to save the metafile i create, it just gives another "generic error":

            protected override void OnPaint(PaintEventArgs e)
            {
                  if (createmetafile)
                  {
                        IntPtr hdc = e.Graphics.GetHdc();
                        this.myMeta = new Metafile(hdc, e.ClipRectangle);
                        createmetafile = false;
                        base.OnPaint (e);
                        e.Graphics.ReleaseHdc(hdc);
                        myMeta.Save(@"C:\a\MyMetafile.emf", ImageFormat.Emf);

                  }
                  else
                        base.OnPaint(e);
            }
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Tom KnowltonWeb developerCommented:
Looks like you are on your way to a solution.

By way of information...there is an excellent book on GDI+, which includes a discussion of metafile construction:

(btw, the book was written by the author of www.c-sharpcorner.com):

Graphics Programming with GDI+  (Microsoft .NET Development Series) by Mahesh Chand

amazon:
http://www.amazon.com/exec/obidos/ASIN/0321160770/qid=1092615125/sr=ka-1/ref=pd_ka_1/103-6566618-7223010
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gregoryyoungCommented:
from looking around at some posts i don't think you can actually save a metafile via image.save ...it appears to "just do it"

not sure how reliable this info is but ...
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Tom KnowltonWeb developerCommented:
In the above mentioned book see pp. 363 thru 370.

About saving...dunno.

I've never created metafiles...I just have a book that supposedly shows you how.  :)

Good luck!
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davidastleAuthor Commented:
Hmmm... well one last thing before I give you the points (i don't think i can expect a better answer).  I already know managed directX so learning GDI seems like a step down... is it worth the time?
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gregoryyoungCommented:
I always give one point to people when discussing the relative goodness of solutions ...

Sometimes a hammer is good, sometimes a radial saw is good. Learning new/different technologies is no different than a carpenter buying a new tool. You may run into a case where your current tool may not be the optimum one, however in practice always use the tool that you feel is best according to the restrictions placed upon the project (be they technological or time based).
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davidastleAuthor Commented:
OK ill buy the book!  I'm going to keep this thread open for a few more days to see if anyone else has any ideas though.
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