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Pinging a machine Name with VB.net

I need to ping a machine name to see if available with .net.  Is there an easy way to do this with .net?   Should I use the old API call from VB 6.0 or shell it out?  ... Or there a .net way to do this?
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I am using the Ping functionality from fawcette because of problem with using machine name with Baan's example, but i'm getting the error message "a non-blocking socket operation could not be completed immediately" on the second and subsequent tries.  I've tried setting the ICMPSocket = nothing and setting blocking to false and still receiveing the message.

Thanks,

Joe
Oh i set ICMPSocket.Blocking = False to True and it now works.

Thanks,

Joe
When I set ICMPSocket.Blocking = False to True It wasn't really working.  When an IPAddress is unreachable the program hangs.  
https://www.experts-exchange.com/questions/21073597/vb-net-ping-FAST.html

The above link example doesn't work.. Even though the machine is down and it says true.. I am  not understanding why this code is behaving like this..

Same code ..

Imports System.Net.Sockets
Imports System.Net
Imports System
Imports System.Runtime.InteropServices



    ' Define the structure of an ICMP packet.
    ' This structure contains packet information.
    Structure IcmpPacket

        Dim type_message As Byte                ' type of message
        Dim subCode_type As Byte                ' type of sub-code
        Dim complement_checkSum As UInt16       ' one's complement checksum for the structure
        Dim identifier As UInt16                ' identifier
        Dim sequenceNumber As UInt16            ' sequence number  
        Dim data() As Byte                      ' data


        Public Sub Initialize(ByVal type As Byte, ByVal subCode As Byte, ByVal payload() As Byte)
            Dim index As Integer
            Dim buffer_icmpPacket() As Byte
            Dim cksumBuffer() As UInt16
            Dim icmpHeaderBufferIndex As Int32 = 0
            Me.type_message = type
            Me.subCode_type = subCode
            complement_checkSum = UInt16.Parse("0")
            identifier = UInt16.Parse("45")
            sequenceNumber = UInt16.Parse("0")
            data = payload

            ' Declare a variable to store the total packet size.
            ' Call the Serialize method to count the total number of bytes in the packet.
            buffer_icmpPacket = Serialize()

            ' Resize a UInt16 array to half the size of the packet.
            ReDim cksumBuffer((buffer_icmpPacket.Length() \ 2) - 1)

            ' Initialize the UInt16 array.
            For index = 0 To (cksumBuffer.Length() - 1)
                cksumBuffer(index) = BitConverter.ToUInt16(buffer_icmpPacket, icmpHeaderBufferIndex)
                icmpHeaderBufferIndex += 2
            Next index

            'Call a method that returns a checksum.
            complement_checkSum = MCheckSum.Calculate(cksumBuffer, cksumBuffer.Length())
        End Sub

        Public Function Size() As Integer
            Return (8 + data.Length())
        End Function

        ' The Serialize method converts the packet to a byte array to calculate the total size.
        Public Function Serialize() As Byte()
            Dim b_seq() As Byte = BitConverter.GetBytes(sequenceNumber)
            Dim b_cksum() As Byte = BitConverter.GetBytes(complement_checkSum)
            Dim b_id() As Byte = BitConverter.GetBytes(identifier)
            Dim index As Int32 = 0
            Dim buffer() As Byte
            ReDim buffer(Size() - 1)

            ' Serialize the structure into the array.
            buffer(0) = type_message
            buffer(1) = subCode_type
            index += 2
            Array.Copy(b_cksum, 0, buffer, index, 2)
            index += 2
            Array.Copy(b_id, 0, buffer, index, 2)
            index += 2
            Array.Copy(b_seq, 0, buffer, index, 2)
            index += 2

            ' Copy the data.
            If (data.Length() > 0) Then
                Array.Copy(data, 0, buffer, index, data.Length())
            End If
            Return buffer
        End Function
    End Structure

    ' The CPing class.
    Public Class CPing

        Private Const DEFAULT_TIMEOUT As Integer = 1000
        Private Const SOCKET_ERROR As Integer = -1
        Private Const PING_ERROR As Integer = -1
        Private Const ICMP_ECHO As Integer = 8
        Private Const DATA_SIZE As Integer = 32
        Private Const RECV_SIZE As Integer = 128

        Private _open As Boolean = False
        Private _initialized As Boolean
        Private _recvBuffer() As Byte
        Private _packet As IcmpPacket
        Private _hostName As String
        Private _server As EndPoint
        Private _local As EndPoint
        Private _socket As Socket

        Public Sub New(ByVal hostName As String)
            Me.HostName() = hostName
            ReDim _recvBuffer(RECV_SIZE - 1)
        End Sub

        Public Sub New()
            ' Set the default host name to the local host.
            Me.HostName() = Dns.GetHostName()
            ReDim _recvBuffer(RECV_SIZE - 1)
        End Sub

        Private Overloads Sub finalize()
            ' Ensure that you close the socket.
            Me.Close()
            Erase _recvBuffer
        End Sub

        ' Get and set the current host name.
        Public Property HostName() As String
            Get
                Return _hostName
            End Get
            Set(ByVal Value As String)
                _hostName = Value
                ' If the CPing object is already open, close it and then reopen it by using a new host name.
                If (_open) Then
                    Me.Close()
                    Me.Open()
                End If
            End Set
        End Property

        ' Get the state (open or closed).
        Public ReadOnly Property IsOpen() As Boolean
            Get
                Return _open
            End Get
        End Property

        ' Create a socket to host remote end points and local end points.
        Public Function Open() As Boolean
            Dim payload() As Byte

            If (Not _open) Then
                Try
                    ' Initialize the packet.
                    ReDim payload(DATA_SIZE)
                    _packet.Initialize(ICMP_ECHO, 0, payload)

                    ' Initialize an ICMP socket.
                    _socket = New Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp)

                    ' Set the server end point.
                    If _hostName.ToLower.IndexOfAny("abcdefghijklmnopqrstuvwxyz-") >= 0 Then
                        _server = New IPEndPoint(Dns.GetHostByName(_hostName).AddressList(0), 0)
                    Else
                        _server = New IPEndPoint(IPAddress.Parse(_hostName), 0)
                    End If

                    ' Set the receiving end point as your client computer.
                    _local = New IPEndPoint(Dns.GetHostByName(Dns.GetHostName()).AddressList(0), 0)
                    _open = True
                Catch
                    Return False
                End Try
            End If
            Return True
        End Function

        ' Destroy the socket and end points (if necessary).
        Public Function Close() As Boolean
            If (_open) Then
                _socket.Close()
                _socket = Nothing
                _server = Nothing
                _local = Nothing
                _open = False
            End If
            Return True
        End Function

        ' Perform a PING operation.
        Public Overloads Function Ping() As Integer
            Return Ping(DEFAULT_TIMEOUT)
        End Function

        ' The Ping method performs a PING operation.
    Public Overloads Function Ping(ByVal CheckTime As Integer) As Integer

        Dim ts As TimeSpan
        Dim targetTime As DateTime = DateTime.Now.AddMinutes(CheckTime)

        ' Send the packet.
        Try
            If (SOCKET_ERROR = _socket.SendTo(_packet.Serialize(), _packet.Size(), 0, _server)) Then
                Return PING_ERROR
            End If
        Catch
            Return PING_ERROR
        End Try

        ' Poll the read buffer every millisecond.
        Do
            ts = targetTime.Subtract(DateTime.Now)

            If (_socket.Poll(1000, SelectMode.SelectRead)) Then
                _socket.ReceiveFrom(_recvBuffer, RECV_SIZE, 0, _local)
                Return True
            End If
            System.Threading.Thread.Sleep(30000)
        Loop While ts.TotalSeconds > 0
        Return False
    End Function
End Class

    ' The MCheckSum module contains the static Calculate method.
    Module MCheckSum
        <StructLayout(LayoutKind.Explicit)> _
                   Structure UNION_INT16
            <FieldOffset(0)> Dim lsb As Byte      ' Least significant byte
            <FieldOffset(1)> Dim msb As Byte      ' Most significant byte
            <FieldOffset(0)> Dim w16 As Short
        End Structure

        <StructLayout(LayoutKind.Explicit)> _
        Structure UNION_INT32
            <FieldOffset(0)> Dim lsw As UNION_INT16     ' Most significant word
            <FieldOffset(2)> Dim msw As UNION_INT16     ' Least significant word
            <FieldOffset(0)> Dim w32 As Integer
        End Structure

        ' The Calculate method calculates the checksum value.
        Public Function Calculate(ByRef buffer() As UInt16, ByVal size As Int32) As UInt16
            Dim counter As Int32 = 0
            Dim cksum32 As UNION_INT32
            Do While (size > 0)
                cksum32.w32 += Convert.ToInt32(buffer(counter))
                counter += 1
                size -= 1
            Loop

            cksum32.w32 = cksum32.msw.w16 + cksum32.lsw.w16 + cksum32.msw.w16
            Return Convert.ToUInt16(cksum32.lsw.w16 Xor &HFFFF)
        End Function
    End Module



Hey I changed my app to use sockets.  The problem is that it doesn't work on a machine with the user logged in as a USER.  Is there a way around this?  I do not want to logon to the machine with admin rights.

thanks