C# solution for C++ marcos

As an exercise I am currently porting some of my code from C/C++ to C#. Since the Framework does not have the low level Win32 support I have to link directly to the dll exports, namely DeviceIoControl, CreateFile, ReadFile, WriteFile.
While all this works like a charm I am running into a snag. I am porting over all the defined values in the Win32 header files. Many of them are defined through macros, especially the DeviceIoControlCodes.
What would be an elegant solution in C# so I don't have to hardcode each value but would be able to make them dependant on a few parameters.

For example:

Original macro from the "winioctl.h" file:
#define CTL_CODE( DeviceType, Function, Method, Access ) (((DeviceType) << 16) | ((Access) << 14) | ((Function) << 2) | (Method))
This makes if very simple to define private control codes

How would this look like in C# without hardcoding the value?
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bigjim2000Connect With a Mentor Commented:
You don't need to link to the CreateFile, ReadFile, WriteFile exports... .those are built into .NET in the System.IO namespace.

As for the #define... no, you can't do that, as such, in C#.

For that elegant solution, I'd just make your deviceIO class in C++, then import it into C# :-p  but that is just me.

C# doesen't do too well with the low level API stuff, save for using pointers.  It is getting better all the time, and people are developing code to work with hardware, but C++ is still better for that kind of stuff IMHO.

there are no macros such as this ...

the appropriate way would be to create a sstatic helper class of methods ... and enums for your values being passed
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