I am writing a DirectDraw game. I had a few memory issues, which I seem to have fixed using windows task-manager to find where things were going wrong. After watching the app running for some time, the memory usage doesn't seem to change.
My problem is that when I run my game on another machine to my own, it runs fine for some time, but after a while just dies. Windows doesn't give me any error messages, and as I said the memory usage doesn't seem to change, so I have no clue as to what is going on.
Does anyone have any ideas as to what is going on, or what I could do to find out?