Separate DirectX Read Write Buffers
Posted on 2004-08-24
Do i have to have separate read and write secondary buffers foo my DX audio.
Actaully, i'm able to read data and transfer the bytes to another phone, but the bytes recd from phone are correct, but i'm unable to play the same on my microphone. the buffer reamins the same.
I've also tried to use two different secondary buffers for reading and writing. but the playing fails and reading is successful. and reading is more complex than writing. it invloves capturing data to a capture buffer and then send this data to socket.