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Separate DirectX Read Write Buffers

Do i have to have separate read and write secondary buffers foo my DX audio.

Actaully, i'm able to read data and transfer the bytes to another phone, but the bytes recd from phone are correct, but i'm unable to play the same on my microphone. the buffer reamins the same.

I've also tried to use two different secondary buffers for reading and writing. but the playing fails and reading is successful. and reading is more complex than writing. it invloves capturing data to a capture buffer and then send this data to socket.

pl. help

pawan

 



 
0
pawan_marwar
Asked:
pawan_marwar
2 Solutions
 
rahul_miloCommented:
use sticky bit flag while creating secondary buffer. and see.

bye
 
0
 
info_expertCommented:
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