trollman
asked on
Battle mathematics for an RPG
Hi,
I've been working on battle algorithms for an RPG I'm programming, but right now I'm having a tough time on the mathematical aspects of how characteristics such as strength, dexterity, weapon proficiency, armor, dodging, etc. all should interact together.
I've come up with some basic math of my own for a lot of things, but I'd like to be able to see some past RPG math for determining these sorts of things. Any resources out there on the web that show RPG battle mathematics?
I've been working on battle algorithms for an RPG I'm programming, but right now I'm having a tough time on the mathematical aspects of how characteristics such as strength, dexterity, weapon proficiency, armor, dodging, etc. all should interact together.
I've come up with some basic math of my own for a lot of things, but I'd like to be able to see some past RPG math for determining these sorts of things. Any resources out there on the web that show RPG battle mathematics?
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ASKER CERTIFIED SOLUTION
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If possible, you can try ebay, too. Many of the earlier edition (but not first edition or first printing) of these games come up in auctions, sometimes even in big lots that don't end up costing that much. Don't know what the shipping would do to you but...
-bcl
-bcl
I would second bcladd's comment. Definitly worth it, even a 2nd-hand book since I think they are really expensive new (cause it has nice drawing and all, heh).
-Ram
-Ram
ASKER
I'll leave the question open a bit longer, to see if anyone else has good net resources describing battle systems.