Battle mathematics for an RPG
Posted on 2004-08-27
I've been working on battle algorithms for an RPG I'm programming, but right now I'm having a tough time on the mathematical aspects of how characteristics such as strength, dexterity, weapon proficiency, armor, dodging, etc. all should interact together.
I've come up with some basic math of my own for a lot of things, but I'd like to be able to see some past RPG math for determining these sorts of things. Any resources out there on the web that show RPG battle mathematics?