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trollman

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Battle mathematics for an RPG

Hi,

I've been working on battle algorithms for an RPG I'm programming, but right now I'm having a tough time on the mathematical aspects of how characteristics such as strength, dexterity, weapon proficiency, armor, dodging, etc. all should interact together.

I've come up with some basic math of my own for a lot of things, but I'd like to be able to see some past RPG math for determining these sorts of things.  Any resources out there on the web that show RPG battle mathematics?
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trollman

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Thanks guys for the input...  I've been just seeing the beginning of the nightmare of trying to determine the coding of attributes, battle math, etc. and will certainly try to check some of these resources out.  Might be hard to find game books where I live, but I'll see if any inexpensive ones are on Amazon.

I'll leave the question open a bit longer, to see if anyone else has good net resources describing battle systems.
If possible, you can try ebay, too. Many of the earlier edition (but not first edition or first printing) of these games come up in auctions, sometimes even in big lots that don't end up costing that much. Don't know what the shipping would do to you but...

-bcl
I would second bcladd's comment.  Definitly worth it, even a 2nd-hand book since I think they are really expensive new (cause it has nice drawing and all, heh).

-Ram