Architecture for multi player gaming
Posted on 2004-09-01
I am currently looking into costs for a new company where there will be a large number of disparate groups playing against one another either over a wireless network at a single location or over a WAN (or a mix of the two). What is the best platform to develop on - currently i am assuming PC? (I want to keep hardware costs down but also licensing costs) Ideally i want to be able to develop a game that will playable either in a client server environment (if there are enough clients to warrant a server) or else peer to peer where each game resides on its own client should a particular installation only require one or two machines.
Is this possible or do i need to make a decision now?