Hi
I am currently looking into costs for a new company where there will be a large number of disparate groups playing against one another either over a wireless network at a single location or over a WAN (or a mix of the two). What is the best platform to develop on - currently i am assuming PC? (I want to keep hardware costs down but also licensing costs) Ideally i want to be able to develop a game that will playable either in a client server environment (if there are enough clients to warrant a server) or else peer to peer where each game resides on its own client should a particular installation only require one or two machines.
Is this possible or do i need to make a decision now?
thanks
in my opinion, c-s is the most sensible solution... with p-p you get synchro problem, and with rapid action ( p-p is great for i.e. chees ;)) it'll impact state integrity...
you can experiment with c-s with serwers comunicating each-other like in a node network... most of p-p pros, and almost c-s integrity ;)
it all depends on your game thou... bandwidth usage and/or world update frewency etc. may exclude p-p and hybrid