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how to import game dynamically to server?

Hi, everybody

Currently, I'm having to make a project about game server. My idea is My app can import game from package from client to server but server not need restart. Can my idea implement. If ok , please help me detail
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software222
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software222
1 Solution
 
girionisCommented:
If you are talking about dynamic class downloading then yes, it can be done, use RMI: http://java.sun.com/developer/onlineTraining/rmi/RMI.html
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armoghanCommented:
Didnt get the problem properly.
But it seems that you need to start a client.
For that you can make the application a web start application and clients can download it from the server.
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girionisCommented:
For not restarting the server you will also need to implement your own classloader: http://www-106.ibm.com/developerworks/edu/j-dw-javaclass-i.html
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armoghanCommented:
client can be an applet based as well and you can do the applet servlet communication to run the game
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Venci75Commented:
It is not needed to implement own classloader. You can simply use the URLClassLoader class.
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software222Author Commented:
My game server include 2 actor: admin, gamer. All use Client 's GUI. Server hasn't GUI, it must start first.
My Application is  not applet,web, not RMI,it use socket and serversocket, TCP/IP. Client and Server exchange information use messages. Client's Admins can send  game_package from client's computer to server's computer. Server automatically identify client's package and (load)execute it.When Gamer's Client start, it must know there is a new game on server. When gamer chose a game, client automatically download class files for that game( for execute in client) and automatically execute it.  And i think i like "classloader"
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girionisCommented:
:)
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