Exception Handling is in the core of any application that is able to dignify its name.
In this article, I'll guide you through the process of writing a DRY (Don't Repeat Yourself) Exception Handling mechanism, using Aspect Oriented Programming.
Performance in games development is paramount: every microsecond counts to be able to do everything in less than 33ms (aiming at 16ms). C# foreach statement is one of the worst performance killers, and here I explain why.
I've attached the XLSM Excel spreadsheet I used in the video and also text files containing the macros used below.