Horizontally flipped sprite

How do i blit a horizontally flipped sprite in managed directX?  An answer in unmanaged directx would help too.
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davidastleAsked:
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str_ekCommented:
afak no....  but once again i anvocate to forget blitting, and simply draw a textured poly :) it's eazier to maintain(well sometimes, with not muchobjects to trace alfa nad hence not wide deapth differences between layers, so there wont be glithes) and if you take planing in your own hands it works just fine... the only prob is to find/calulate te exact correct projection matrix, so it look flat;)
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str_ekCommented:
http://blogs.msdn.com/tmiller/archive/2004/02/05/68347.aspx

and find "flip"

and i agree. as far as i know there is no eazy way to simply blit a flipped sprite ... the way is by haveing it as a poly you texture and swap texture coords.. (like a billborad), but it takes some extra brain damage to make it that way ( hey.. wher is that old cool ddraw7 ;))
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davidastleAuthor Commented:
Yah, i wrote my own flip fnction that returns a flipped texture.  Bah!  There is no better way?  grr!
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