I was wondering how you make a simple server with a callback fonction? Am trying to do so and when I receive
the first callback message it get there at one point and then receive another message and start again even before
the program release itself and wait for another message to be dispatch to it. I'm using asyncselect on my socket stream
and this server accept the first connection but again as I said it is not finish another callback(message) get dispatch to
the window and right at the first procedure that get out of the main callback procedure it freeze there and cannot get beyong that . I am doing test localy for the moment so there is not a ton that try to connect at my server.
I'm running on WinXP and compile with the package of Dev-C++(GCC)