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Java Socket Programming.

Hi Guys,
I have the following problem:


1) I have a client.
2) I have a proxy server which basically relays messages between a real server and the client.
3) The proxy server when requested by the client can connect to say port 21(ftp) on the real server .


My problem is....i have connected the proxy server to the real server and the client is connected to the proxy server.....however when i try to send the messages from the proxy server to the client i am not getting all the messages sometimes i am getting only half the message some times i am getting the entire message and so on...i tried flushing to the stream but to no effect.
The following is part of my client and server code

client.java

DataOutputStream outToServer = new
                                DataOutputStream(clientSocket.getOutputStream());
DataInputStream inFromServer = new DataInputStream(clientSocket.getInputStream());
 byte[] ins = new byte[300];  // i think this is creating a problem  is there any way to know how many bytes the server is sending so that
// we can allocate that much to the byte array????
 inFromServer.readFully(ins);
mod = new String(ins);
 outToServer.writeBytes(sentenceToSend + "\n");
                    outToServer.flush();




Server.java basically does the same thing while writing to the client.
I have tried using both readfully and read in java.io.BufferedReader .

Please kindly help.
This is urgent.
Thanks a lot
s.


0
srik27
Asked:
srik27
1 Solution
 
objectsCommented:
// i think this is creating a problem  is there any way to know how many bytes the server is sending so that
// we can allocate that much to the byte array????

no. you need to build that into your protocol.
eg. use fixed size packets, or include the number of bytes as part of the packet.
0
 
Giant2Commented:
It's a reconstruction problem.
Your data arrive/goes to/from the proxy fragmented. They must be recomposed.
0
 
Venci75Commented:
What protocol are you using? Is it FTP or it is your own?
Regarding the size of the byte array you use:
ByteArrayOutputStream out = new ByteArrayOutputStream();
int r;
while ((r=inFromServer.read())!=-1) [
  out.write(r);
}
byte[] ins = out.toByteArray();
0
 
CEHJCommented:
What you should do is to open a Socket then close it when you've finished using it or you may run into problems. The reading end should read until end of stream, then there's no doubt.

final int BUF_SIZE = 8192;
byte[] buffer = new byte[BUF_SIZE];
int bytesRead = -1;
while ((bytesRead = in.read(buffer)) > -1) {
      out.write(buffer, 0, bytesRead));
}
in.close();
out.close();
0
 
WebstormCommented:
Hi srik27,

You should directly use the InputStream and OutputStream of the socket to avoid buffer problems.
You can also change the socket parameters ( http://java.sun.com/j2se/1.4.2/docs/api/java/net/Socket.html )


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