Laptop Graphic Frame Buffer Size

i have a Toshiba Satellite laptop with some ATI mobility Radeon 7000 IGp
2.8 p4 and 1000+ ram

i am just trying to figure out what the frame buffer does and what will benefit by dedicating more ram to it. I know it has something to do with graphics but is it worth setting it to use 128 system ram vs the default 64? iT has 3 settings, 32, 64, 128 which represents the amount of ram it takes from my total ram which is 1024 and reserves it for the memory card i believe. So someone just brief me about frame buffer size and how it affects performance.

I am not a extreme gamer nor a strictly email and chat person. just to give u an idea of what kind of use i am. I play a few older games like starcraft which need near to nothing to play and would like to play games like counter-strike and other moderately intensive games if possible.
s4m222Asked:
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CallandorConnect With a Mentor Commented:
If you are not a 3D gamer, you don't need a large frame buffer.  This is primarily for large textures that can't fit into the video card's RAM.  Some of the latest games have huge textures that exceed existing card's memory, so this is where it gets offloaded.  Textures are used to construct the 3D view of the world in games, and can be very realistic, but require a lot of space.
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s4m222Author Commented:
so turn it up or keep it at 64? i mean with 1000+ ram i have plenty to share with other components but when i did the 3d bench mark with the 128 frame buffer my performance had no increase but had a slight decrease from 64 frame buffer setting... i guess ill just have to get a 3d game and tweak it
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CallandorCommented:
Yes, it's a good idea to tweak it after you get a game, for real-world improvements.
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