Game Port programming
Posted on 2004-09-24
Does anyone know where I can find some good example code for reading a joystick input through the PC game port?
I have a SideWinder 3D pro, I need to be able read the up/down and left/right movement as well as when the fire button is pressed. I know how to access the game port using ioperm(), I just would like to look at some example's to get some ideas.
I am writing the application in C, then I will be writing a basic Qt GUI to display the results.