Glyph.Data in DFM - converting to BMP

Posted on 2004-09-27
Last Modified: 2010-05-18
Hi folks,

I'm writing a program that opens DFMs and extracts component details from it.  I am only interested in buttons at the moment.  I'd like to be able to convert the Glyph.Data contained in the DFM to a bitmap.

Is this possible to do?  If so, can someone show me?


Question by:SJohnson
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Expert Comment

by:Ferruccio Accalai
ID: 12165502
Why don't you look better at the question list? :)
There's an identical question asked a few ours ago,
Not already accepted, but Slick812 there is right: that's the solution for you too.

Expert Comment

ID: 12165556
I already did see it.

It doesn't work with what I want to do.  I'm trying to convert what's in the Glyph.Data inside at DFM, not a bitmap.  If I try Slick's suggestion, I just get 'Bitmap image is not valid'.  

Glyph data has no bitmap header.

LVL 34

Expert Comment

ID: 12166255
hello SJohnson, In the .DFM file (as text) that I have looked at, The Bitmap is NOT stored as as string Byte data, the string in the Glyph.Data is a HEX translation of the Byte values of the Bitmap file (because you can NOT store a #0 in a string), there are  TWO hex numbers for each bitmap file byte  42 is Hex for decimal 66 or ASCI 'B'. . .  as in the folowing code

Glyph.Data = {

the first four bytes are the "Size" of the bitmap file data, the bitmap file header begins with the  42 and 4D hex which are  'B'  'M' , , ,  the id for a bitmap file header
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LVL 34

Accepted Solution

Slick812 earned 200 total points
ID: 12166387
I forgot, but I had an EE question with something like this in it at

Author Comment

ID: 12166422
That looks excellent!  I'llhave a proper look and get back to you shortly.


LVL 34

Expert Comment

ID: 12172364
Oh, not sure how you get the hex string out of the DFM file, but you will have to get rid of any line feed charaters if you are reading those from the file

Author Comment

ID: 12176805
That worked perfectly!!!!  Thanks so much, Slick!

I've already written a parser for DFM's, so the string for the Glyph Data was already there.



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