Drop Shadow and Torn Paper Graphics Effects

I have been looking around for Delphi code or algorithms for these effects and I have not been able to find a source.

Can anyone help me .. rough out some code perhaps?

Thanks
Mutley2003Asked:
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Bart_ThomasConnect With a Mentor Commented:
> Bart, is "3D Computer Graphics by Alan Watt" in Pascal ? still in print?

I don't think it is. I have another, newer book, which is in C.

My guess is, the fractal-line can produce the desired torn effect. The mask can be used to split the image in two. The maskcan also be used to create the dropshadow. Just apply a uniform 3x3 averaging filtering (example: http://www.incx.nec.co.jp/imap-vision/library/wouter/avef3uni.html).
If you repeat that process several times, you get a dropshadow-like effect. The resulting bitmap can be pasted (alpha-blended if you have a background). The torn image can be pasted over the shadow.

I'm not that familiar with GIMP, but it might provide some clues in what filters or techniques are used to create the effect desired.
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Ivanov_GCommented:
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Mutley2003Author Commented:
I guess I was not clear enough in my request. Ivanov G's solution applies to windows.

I want these graphicFX to apply to an image (Timage, TBitmap etc)

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Ivanov_GCommented:
aaa, if you mean the "Drop Shadow" effect (PhotoShop like), I don't think I can help ...
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Bart_ThomasCommented:
Dropshadow could be done by drawing a (usually) black rectangle and then applying a "blurfilter".
The filter replaces the "color" of a pixel witht the average of it's neighbours (and itself).
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Bart_ThomasCommented:
This kinda looks like torn paper. You could use this as a mask.

procedure TForm1.Button2Click(Sender: TObject);

  procedure fractal (B: TBitmap; t1,f1,t2,f2, resolution,roughness: double);
  var
    r,tmid,fmid: double;
  begin
    if (sqr(t2 - t1) + sqr(f2 - f1)) < sqr(resolution) then
    begin
      B.Canvas.MoveTo(round(t1), round(f1));
      B.Canvas.LineTo(round(t2), round(f2));
    end
    else begin
      r := 2 * random - 1;
      tmid := (t1 + t2) / 2 - roughness * (f2 - f1)*r;
      fmid := (f1 + f2) / 2 + roughness * (t2 - t1)*r;

      fractal (B, t1,f1, tmid,fmid, resolution,roughness);
      fractal (B, tmid,fmid, t2,f2, resolution,roughness);
    end;
  end;

var
  B: TBitmap;
  y1,y2: Integer;
begin
  B := TBitmap.Create;
  try
    B.Width := 400;
    B.Height := 400;
    B.PixelFormat := pf8Bit;
    B.canvas.Brush.Color := clWhite;
    B.Canvas.FillRect(RECT(0,0,B.Width,B.Height));

    y1 := Trunc (200 * (1 + Random));
    y2 := Trunc (200 * (1 + Random));

    fractal (B, 0,y1, B.Width,y2, 4, 0.2);

    B.canvas.Brush.Color := clBlack;
    B.canvas.FloodFill(2,2, clBlack, fsBorder);

    BitBlt (Canvas.Handle, 0,0,B.Width,B.Height, B.Canvas.Handle, 0,0, SRCCOPY);
  finally
    B.Free;
  end;
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Bart_ThomasCommented:
Ow.. it's from 3D Computer Graphics by Alan Watt (2nd edition)
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Slick812Commented:
hello Mutley2003 , can you give some more info about your "Drop Shadow", do you just want a rectangular drop shadow (darken blend to an existing bitmap)  ? ? Or maybe some "How does it look" about the Torn Paper Graphics Effects?
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Mutley2003Author Commented:
Bart, is "3D Computer Graphics by Alan Watt" in Pascal ? still in print?

Slick812 .. no, not just rectangular.

This example combines the two effects

http://www.psptips.com/4/readers/tornedge.html

This is not so clear
http://www.iboost.com/build/software/psp/939.htm

also called "ripped edges"
http://www.cbtcafe.com/fireworks/rippededges/rippededges.html

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Mutley2003Author Commented:
also some nice "torn paper" effects here
http://www.ec-software.com/tnt3.htm

Apparently you can do a "ragged edge" with the GIMP by using distress in script-fu.
http://lists.xcf.berkeley.edu/lists/gimp-user/1999-September/000003.html
Source for that would possibly be available deep in the GIMP (in C, though)

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