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Best way to cleanly terminate a hanging com interop call

Posted on 2004-09-30
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Last Modified: 2012-05-05
I'm calling a 3rd party COM+ component from a C# program via the COM interop library.  To accomplish this, I've added a reference to the 3rd party library to my C# project.   The code looks something like this:

ThirdPartyClass myObj = new ThirdPartyClass();
myObj.ThirdPartyMethod ("myFile.JPG");    // call 3rd party method

The 3rd party component is an image processing library.  Every now and then the call to ThirdPartyMethod "hangs" if  I call it with a corrupt JPEG file.  (I know the file is corrupt because both Picture Viewer and Paint display an error when they try to open it).   I'm processing a ton of images and every now and then one of them will cause this problem.  I'm working with the vendor to get the problem fixed.

In the meantime....  is there any way I can safely timeout and abort the ThirtdPartyMethod call? The obvious thing to do is to wrap the ThirdPartyMethod call in a separate thread, set a timer and abort the thread when the timer pops.  But I wonder how that affects the process which is hosting the COM object?  I would think that it would continue to process the method call which means that I've just moved the problem rather than solved it.

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Question by:wile_e_coyote
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by:armoghan
ID: 12197692
You can do these lines in a thread

ThirdPartyClass myObj = new ThirdPartyClass();
myObj.ThirdPartyMethod ("myFile.JPG");    

and start a timer in the main thread, if the response doesnot come from the thread in a given interval, distroy the thread
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by:wile_e_coyote
ID: 12198785
armoghan - Thanks and I agree, but as I understand the COM Interop architecture (and maybe I'm confused), the 3rd party component is actually being hosted in a separate process.  When the thread is destroyed does the component continue to execute anyway?
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armoghan earned 1500 total points
ID: 12199086
Yes may be !. But it will not hang your system atleast, and garbage collector will take that object away..
If there is no way in COM object that this is the best you can do ..


Unless and untill the third party COM has provided it as multithreaded or some async mechanism to stop it
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