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Interop and marshalling pointers

Posted on 2004-10-10
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Last Modified: 2008-02-01
I have a C struct defined as follows:
struct CStruct {
     char *myChar;
     char **myChar2;
     int *myInt;
     CStruct *nextStruct;
}

I need to pass an object of this type to an unmanaged function:

[DllImport("MyDll.dll")]
public extern int myFunc(CStruct);

Can someone show me the managed class I should make for CStruct?  I don't know how to handle the pointers and double pointers.
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Question by:thedude112286
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6 Comments
 
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Razzie_ earned 500 total points
ID: 12272726
Can't you simply declare the struct as unsafe?

unsafe struct Cstruct
{
      char *myChar;
      char **myChar2;
      int *myInt;
      Cstruct *nextStruct;
}
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by:thedude112286
ID: 12273612
I'm working in C# so unsafe code is not an option.  I need to use interop marshalling.
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LVL 10

Expert Comment

by:prakash_prk
ID: 12273993

Razzie_  says correct .

And compile your code /unsafe option.

Or if you using IDE
 On the Project Property Pages Dialog set Allow unsafe code blocks to true

Regards
Prakash
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Author Comment

by:thedude112286
ID: 12280659
Isn't there any way I could do this without unsafe code, using marshalling and stuff?  I was going to Marshal the pointers as IntPtrs and I did this so far:

[StructLayout(LayoutKind.Sequential)]
class CStructPointer {
     string myChar;
     ref string myChar2; // This isn't legal, I don't think
     ref int myInt; // not legal
     CStructPointer nextStruct;
}

[StructLayout(LayoutKind.Sequential)]
struct CStruct {
     string myChar;
     ref string myChar2; // Not legal
     ref int myInt; // I don't think this is legal
     CStructPointer nextStruct;
}

Any help????
0
 
LVL 8

Expert Comment

by:Razzie_
ID: 12281144
No you can't use the ref keywoard that way.

If you don't want to use unsafe code, take a look at this MSDN article: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpguide/html/cpconstructssample.asp

This article: http://www.c-sharpcenter.com/Tutorial/UnManaged_02.htm shows how to use Marshalling so you can use a pointer to a pointer.

HTH,

Razzie
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