make panoramic images with 360 degree in 3dsmax

I would like to ask how to make panoramic images with 360 degree in 3dsmax? I have tried to use the option for exporting panorma, but the output images are not 360 degree.

It is perfect if this can be done by script as i need to capture quite a lot panoramic images. Thanks a lot!
kakameimeiAsked:
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moduloCommented:
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modulo
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khyer123Commented:
I find it too complicated to use 3dsmax for panaramic images. I use Ulead Cool 360. Check out this page where you can download trials of programs, (there's also one free one on there), including the one that I use.

http://www.download.com/3120-20_4-0.html?qt=360+Degree+Panoramic&tg=dl-2001&search.x=0&search.y=0&search=+Go%21+
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kakameimeiAuthor Commented:
Thanks, but I have a model built using 3dsmax and I want to capture panoramic images in that model. Does the tool u mention accept model in .3ds or .max format? or what any other format it accepts?
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lombardpCommented:
I don't know if 3dsmax can directly generate 360° panoramic images, but a solution could be:

1. Export two full fisheye (180°) images from 3dsmax (I don't know if it is possible)
2. Use Panorama Tools Editor (pteditor) to generate equirectangular or quicktime vr image format, to be used with PTVIEWER or QUICKTIME.

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khyer123Commented:
Sorry, but the program I use doesn't use the .3ds or .max formats. The only input formats are: .bmp, .jpg, .tif, .pcd, .png, and .upj
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BongTomCommented:
You mean you have created an environment which you want to export to a full 360 degree image? otherwise I don't see a reason to export a model into a panoramic view. I mean a 360 image is taken from one place and you see everything sqeezed (if the image is not applyed onto a sphere) but here:

Like lombardp said: export 180 degree images (from both sides) I don't know in 3dmax, but this should work with all 3d programs:

1. make a spehre and apply a fullreflecting shader to it. Then place where you see it's the best (what kind of view you would like to have) and then take a picture of the sphere. You will catch a 180 image. Then do the same with a 90 (or 180..it's the same) degree angle correction in the y axis for the camera. now you should have 2 images viewing the full panorama of the object and it's environment. Now you can take these 2 images and load them into HDRI shop (freeversion avaible, if used for commercial projects license needed) and make em flat. now with the two flat images using photoshop (I prefer) you just have to merge these 2 images together and you just created a panoramic image.

Hope this helped at least a little bit :)

-Tomi-
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kakameimeiAuthor Commented:
thanks all, i have solved my problem by the following way:

1. Tool Bar on the top: Rendering > Panorama Exporter
2. Menu Bar on the left: Render
3. Pop up Dialog: select a camera in "Viewport", then "Render"

p.s. Must insert lights to make all elements in the scene to be visible (at least one omni light is needed), which is the problem i face before that the output are not in 360 degree. In fact, just some faces are too dark to see as i havent added any light.
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