computing
asked on
NON-BLOCKING sockets without the windows message loop?
OK here is my situation...
I am writing a DLL that will be accessed by a client application. This is for a chat application btw, the DLL will handle everything, and will notify the client when chat text is recieved, but other than that, the client has no involvement with the DLL...
within the DLL, I am creating a socket connection to connect to the server. Here is my problem. Obviously I will need a non-blocking sockets system... I have tried using the Windows API method, where windows posts messages like FD_RECIEVE for specific events, but my problem is this. In order to set up this method, it requires my DLL to create a window, and set up a window procedure just to recieve a couple of FD_ events. Is there any other method in which I can use non-blocking sockets, without having to create a window?
The problem with creating a window comes when I am in debugging mode. Sometimes RegisterClass will fail for no reason, other times it will run... so if at all possible, I would like to find another method...
so a solution to this problem would be either
1) some kind of method to continue to recieve the windows FD_ events to my DLL's WindowProcedure, without having to create a window
2) if there is no way for method 1, some other method of using non-blocking sockets, WITHOUT polling
thanks for the help
I am writing a DLL that will be accessed by a client application. This is for a chat application btw, the DLL will handle everything, and will notify the client when chat text is recieved, but other than that, the client has no involvement with the DLL...
within the DLL, I am creating a socket connection to connect to the server. Here is my problem. Obviously I will need a non-blocking sockets system... I have tried using the Windows API method, where windows posts messages like FD_RECIEVE for specific events, but my problem is this. In order to set up this method, it requires my DLL to create a window, and set up a window procedure just to recieve a couple of FD_ events. Is there any other method in which I can use non-blocking sockets, without having to create a window?
The problem with creating a window comes when I am in debugging mode. Sometimes RegisterClass will fail for no reason, other times it will run... so if at all possible, I would like to find another method...
so a solution to this problem would be either
1) some kind of method to continue to recieve the windows FD_ events to my DLL's WindowProcedure, without having to create a window
2) if there is no way for method 1, some other method of using non-blocking sockets, WITHOUT polling
thanks for the help
ASKER
That's easy, just use an _invisible_ window (using 'SW_HIDE') - this is a common practise.
>>2) if there is no way for method 1, some other method of using non-blocking sockets, WITHOUT polling
Use I/O completion ports. See the sample at http://win32.mvps.org/network/sockhim.zip
for your first comment, that is what i was doing all along. I dont know why, but when im debugging my client (its written in vb), the RegisterWindow function fails most of the time, but randomly sometimes it will work. Perhaps my code is to blame? I had it set up so that the client has to call Initialize() in the DLL passing its HINSTANCE so that registerclass could create a window... take a look and tell me what you think the error could be... i never had a problem outside of debug mode, but that is a problem because it makes it impossible for me to debug my client...
DLL CODE:
LRESULT CALLBACK DllWndProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
if(uMsg == WM_ASYNC)
{
conn->socket_event(WSAGETS ELECTEVENT (lParam));
return 0;
}
else if (uMsg == WM_CLOSE)
{
DLL_Unload();
return 0;
}
else {return DefWindowProc(hwnd,uMsg,wP aram,lPara m);}
}
int DLL_Initialize(HINSTANCE hInt)
{
if (dll_hwnd != NULL)
return -1;
WSADATA info;
WNDCLASSEX wndclassex;
wndclassex.cbSize = sizeof(wndclassex);
wndclassex.style = 0;
wndclassex.lpfnWndProc = DllWndProc;
wndclassex.cbClsExtra = 0;
wndclassex.cbWndExtra = 0;
wndclassex.hInstance = hInt;
wndclassex.hIcon = LoadIcon(NULL,IDI_APPLICAT ION);
wndclassex.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclassex.hbrBackground = (HBRUSH)NULL;
wndclassex.lpszMenuName = NULL;
wndclassex.lpszClassName = "DLL_RECIEVER";
wndclassex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx(&wndclas sex))
return 1; //this is where i get my failures in debug mode
dll_hwnd = CreateWindowEx(WS_EX_CLIEN TEDGE,"DLL _RECIEVER" ,"",WS_OVE RLAPPEDWIN DOW,100, 100,100, 100,NULL, NULL,hInt, NULL);
if (!dll_hwnd)
return 2;
ShowWindow(dll_hwnd,SW_HID E);
UpdateWindow(dll_hwnd);
if (WSAStartup(MAKEWORD(1,1), &info) != 0)
{
DLL_Unload();
return 3;
}
return 0;
}*/
>>2) if there is no way for method 1, some other method of using non-blocking sockets, WITHOUT polling
Use I/O completion ports. See the sample at http://win32.mvps.org/network/sockhim.zip
for your first comment, that is what i was doing all along. I dont know why, but when im debugging my client (its written in vb), the RegisterWindow function fails most of the time, but randomly sometimes it will work. Perhaps my code is to blame? I had it set up so that the client has to call Initialize() in the DLL passing its HINSTANCE so that registerclass could create a window... take a look and tell me what you think the error could be... i never had a problem outside of debug mode, but that is a problem because it makes it impossible for me to debug my client...
DLL CODE:
LRESULT CALLBACK DllWndProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
if(uMsg == WM_ASYNC)
{
conn->socket_event(WSAGETS
return 0;
}
else if (uMsg == WM_CLOSE)
{
DLL_Unload();
return 0;
}
else {return DefWindowProc(hwnd,uMsg,wP
}
int DLL_Initialize(HINSTANCE hInt)
{
if (dll_hwnd != NULL)
return -1;
WSADATA info;
WNDCLASSEX wndclassex;
wndclassex.cbSize = sizeof(wndclassex);
wndclassex.style = 0;
wndclassex.lpfnWndProc = DllWndProc;
wndclassex.cbClsExtra = 0;
wndclassex.cbWndExtra = 0;
wndclassex.hInstance = hInt;
wndclassex.hIcon = LoadIcon(NULL,IDI_APPLICAT
wndclassex.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclassex.hbrBackground = (HBRUSH)NULL;
wndclassex.lpszMenuName = NULL;
wndclassex.lpszClassName = "DLL_RECIEVER";
wndclassex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx(&wndclas
return 1; //this is where i get my failures in debug mode
dll_hwnd = CreateWindowEx(WS_EX_CLIEN
if (!dll_hwnd)
return 2;
ShowWindow(dll_hwnd,SW_HID
UpdateWindow(dll_hwnd);
if (WSAStartup(MAKEWORD(1,1),
{
DLL_Unload();
return 3;
}
return 0;
}*/
1st of all, I'd grab the DLL's instance handle in 'DllMain()', e.g.
HINSTANCE g_hThisDll;
int APIENTRY DllMain ( HINSTANCE hInstance,
DWORD dwReason,
LPVOID lpReserved
)
{
if ( dwReason == DLL_PROCESS_ATTACH)
{
g_hThisDll = hInstance;
}
return( TRUE);
}
Then, you'll need to zero-out the WNDCLASSEX struct, e.g.
WSADATA info;
WNDCLASSEX wndclassex;
ZeroMemory(&wndclassex,siz eof(WNDCLA SSEX));
wndclassex.cbSize = sizeof(wndclassex);
wndclassex.style = 0;
wndclassex.lpfnWndProc = DllWndProc;
wndclassex.cbClsExtra = 0;
wndclassex.cbWndExtra = 0;
wndclassex.hInstance = hInt;
wndclassex.hIcon = LoadIcon(NULL,IDI_APPLICAT ION);
wndclassex.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclassex.hbrBackground = (HBRUSH)NULL;
wndclassex.lpszMenuName = NULL;
wndclassex.lpszClassName = "DLL_RECIEVER";
wndclassex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx(&wndclas sex))
return 1; //this is where i get my failures in debug mode
Then, find out what went wrong by calling 'GetLastError()' after 'RegisterClassEx()' fails.
HINSTANCE g_hThisDll;
int APIENTRY DllMain ( HINSTANCE hInstance,
DWORD dwReason,
LPVOID lpReserved
)
{
if ( dwReason == DLL_PROCESS_ATTACH)
{
g_hThisDll = hInstance;
}
return( TRUE);
}
Then, you'll need to zero-out the WNDCLASSEX struct, e.g.
WSADATA info;
WNDCLASSEX wndclassex;
ZeroMemory(&wndclassex,siz
wndclassex.cbSize = sizeof(wndclassex);
wndclassex.style = 0;
wndclassex.lpfnWndProc = DllWndProc;
wndclassex.cbClsExtra = 0;
wndclassex.cbWndExtra = 0;
wndclassex.hInstance = hInt;
wndclassex.hIcon = LoadIcon(NULL,IDI_APPLICAT
wndclassex.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclassex.hbrBackground = (HBRUSH)NULL;
wndclassex.lpszMenuName = NULL;
wndclassex.lpszClassName = "DLL_RECIEVER";
wndclassex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx(&wndclas
return 1; //this is where i get my failures in debug mode
Then, find out what went wrong by calling 'GetLastError()' after 'RegisterClassEx()' fails.
Ooops - the line
wndclassex.hInstance = hInt;
should then be
wndclassex.hInstance = g_hThisDll;
wndclassex.hInstance = hInt;
should then be
wndclassex.hInstance = g_hThisDll;
ASKER
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
}
return TRUE;
}
hmmm we seem to have different DLLMAIN implementations, which is why i needed to be passed an hinstance... im using vc++ which automatically set up the dll main function for me... could i typecast HANDLE hModule into an HInstance or something? Also im not sure what significance zeromemory would have, ive always used registerclass like that.. if there was a problem, id be getting a consistant failure, rather than it crashing only in debug mode wouldnt i? the get lasterror thing is a good idea... im going to try the zeromemory, and if it works ill give you the points for it.. if anyone else knows why registerclass is failing only when im in vb's debug mode, please let me know... for the record, the code of line i use in vb is App.Hinstance
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
}
return TRUE;
}
hmmm we seem to have different DLLMAIN implementations, which is why i needed to be passed an hinstance... im using vc++ which automatically set up the dll main function for me... could i typecast HANDLE hModule into an HInstance or something? Also im not sure what significance zeromemory would have, ive always used registerclass like that.. if there was a problem, id be getting a consistant failure, rather than it crashing only in debug mode wouldnt i? the get lasterror thing is a good idea... im going to try the zeromemory, and if it works ill give you the points for it.. if anyone else knows why registerclass is failing only when im in vb's debug mode, please let me know... for the record, the code of line i use in vb is App.Hinstance
>>ould i typecast HANDLE hModule into an HInstance or something?
Well, the signature should be like in my sample above. BTW, you can of yourse always use
wndclassex.hInstance = GetModuleHandle("MyDll.dll ");
Well, the signature should be like in my sample above. BTW, you can of yourse always use
wndclassex.hInstance = GetModuleHandle("MyDll.dll
ASKER
well just to update you guys, nothing so far has worked... what ive done instead is made the program write to a debug file, so basically i went back to using the windows message queue, and I dont have to debug in vb anymore... unless someone knows specifically whats going on, consider topic moot... thanks for trying (jkr)
ASKER CERTIFIED SOLUTION
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
>>1) some kind of method to continue to recieve the windows FD_ events to my DLL's WindowProcedure, without
>>having to create a window
That's easy, just use an _invisible_ window (using 'SW_HIDE') - this is a common practise.
>>2) if there is no way for method 1, some other method of using non-blocking sockets, WITHOUT polling
Use I/O completion ports. See the sample at http://win32.mvps.org/network/sockhim.zip