vapor trail , smoke effect algorithm for rocket in opengl ?

hi, is there any code example on the above topic in opengl ?  
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hint: smoke effect only differs from fire in colors (red -> grey) and, perhaps, init parameters.
Simplistic solutions from SIGGRAPH '97:

If you want something a bit more complex, provides a full particle API

If you can specify in more detail what you're looking for, please let us know
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