vapor trail , smoke effect algorithm for rocket in opengl ?

hi, is there any code example on the above topic in opengl ?  
second_cometAsked:
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andYetAnotherLoginNameCommented:
hint: smoke effect only differs from fire in colors (red -> grey) and, perhaps, init parameters.
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GrobyCommented:
Simplistic solutions from SIGGRAPH '97:

http://www.opengl.org/resources/tutorials/advanced/advanced97/programs/vapor.c
http://www.opengl.org/resources/tutorials/advanced/advanced97/programs/smoke.c

If you want something a bit more complex, http://www.cs.unc.edu/~davemc/Particle/ provides a full particle API

If you can specify in more detail what you're looking for, please let us know
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