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Looping a movie continuously that 'pulls' the first frame as if it was the next frame and not start at the beginning.

I have half a dozen photos that I have strung together in Fireworks as a 'GIF' file. The photos fade into one another. What I am trying to do is to have the file loop continuously so that when the last frame is reached the first frame continues as if it was the next frame. In normal looping the movie starts at the beginning. I setup the first frame to tween to the 150th frame.The photo 'scrolls' accross the screen just great until it reaches the last frame - but then it starts again with frame 1. I'd like frame 1 to follow frame 150 and continuously 'stream' accross the screen without any stopping and restarting.

Can I do this by tweening? Or is there another way?

Thanks for your time to look at my problem.

Jim
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jimbthom
Asked:
jimbthom
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1 Solution
 
vickerleungCommented:
Jim,

would you mind uploading the file to somewhere
or email to us?

vicker@gmail.com
Vicker
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jimbthomAuthor Commented:
No problem. The one I will send is not complete - we are looking for more and better photos - but this one is identical to the one we will ultimately be using.

Thanks for your help.

Jim
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vickerleungCommented:
Jim,

The main problem is that you have not "pull" the photo farer

Let's say as the following
The thing between the |  | are the things show on stage

             |1 2 3 4 | 5 6

          1 | 2 3 4 5 | 6

       1 2 | 3 4 5 6 |            // You stopped here, but actually should continue

    1 2 3 | 4 5 6 1 |

 1 2 3 4 | 5 6 1 2 |

 2 3 4 5 | 6 1 2 3 |

 3 4 5 6 | 1 2 3 4 |                 // until here, which is the same as the first line

Then the looping effect will be completed,
However if you do in this way, the pattern 1 2 3 4 will appear twice (first and last case)
As a result, the movie will not be smooth enough

So we better use 6 1 2 3 as the last line

Hope you know what I am talking about here :)
My explaination technique is not that good XD

Vicker
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BuffonCommented:
I didnt see the file you sent, but why not to do the following. In the last frame write
gotoAndPlay(++lastframe);
where lastframe is a counter that contains the frame clip started last time.
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