Questions in relation to Neverwinter Nights

I have a few questions in relation to NeverWinter Nights, hence the high points for the question.

What does the hit score mean, eg, I know 1d9 is better than 1d6 but what does 1d9 or 1d18 mean, specifically whatr does the d mean?

I have a Fighter(5) Barbarian(2) Sorcerer(3) character and I want to get my Charisma score up, Can I only do this through uping the Persuade or Taunt values?

What are they on about when they talk about die (dice) and roll? I dont see die rolled or anything like that...

As I said I'll probably have more to follow throughout the thread, hence the high point value
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stumpy1Asked:
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kmorris1186Commented:
>What does the hit score mean, eg, I know 1d9 is better than 1d6 but what does 1d9 or 1d18 mean, specifically whatr does the d mean?

The Neverwinter nights game uses strict Dunngeons and Dragons rules.  Those D values you are seeing are simulated an actual Dice roll.
XdY
X = Number of dice used.
Y = Number of sides on the dice.

Example,
2d4 = 2, 4 sided die. (minimal number = 2, highest = 8)
1d18 = 1, 18 sided die. (minimal number = 1, highest = 18)


>I have a Fighter(5) Barbarian(2) Sorcerer(3) character and I want to get my Charisma score up, Can I only do this through uping the Persuade or Taunt values?

I am not sure on this part.  I had a level 18 Warror.  I believe you can only up these values when you level up.

>What are they on about when they talk about die (dice) and roll? I dont see die rolled or anything like that..

The dice rolls happen transparently.  If you watched the status bar carefully, it will tell you the result of the roll, but you dont actually see the rolls happen.  They do this so the game is more realtime instead of turnbased.  But, Every battle is actually turnbased.  In every battle there is about 20 dice rolls depending on what char your are, what spells are cast, etc..

Example: Basic Fight.

It will First see who as the inititive (who attacks first). (this is the 1st roll)
It will then take your AC and the enemies AC and check to see if either of you hit. (that is the 2nd roll)
Then it will actually roll to see who did the damage (that is the 1d6, 2d8 part)
If there was no spells cast, then it start back over.

All this happens in the first 2 seconds of a battle.

Any more question? just ask =)
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stumpy1Author Commented:
Thanks for the excellent explanation of the D values, makes sense now. So a weapon like a double sword with a hit value or say, 1d9/1d9 means that weapon gets 2 dice rolls per turn with a minimum of 1 and max of 9 per roll, so that turn will have a hit value between 2 and 18, provided its not a miss?

There is another value associated with weapons, I think its AC modifier but cant exactly remember, it usually has a x2 or x3 value. Does this mean that what is rolled on the dice is multiplied x2 or x3 or does it mean something else?

For amour there are several things. There is a amour class, this value determines what the attacker must roll before they cause damage. eg if AC 22, they must roll 22 before they damage me? is this correct?

There is Maximum Dexterity Bonus also associated with armour. I know this is something to do with spells I think but not sure, is it higher better or lower better.

Theres also a
Armor Check Penalty (negative value) and a Arcane Spell Failure (percentage value) Im not sure if these should be high or low as well.

I know Im asking a lot, I can put these in another question with more points if needed. Thanks.
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stumpy1Author Commented:
If you have a link to a summary of the Dunngeons and Dragons rules it would also be good, preferably a printable version.
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kmorris1186Commented:
Looking...
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kmorris1186Commented:
Here is a site that has tons of information about the game.  Even how to create mods for it.

http://nwvault.ign.com/index2.shtml

Here is information on the D&D rules (this game uses the 3.0 rules)

http://nwvault.ign.com/thegame/3rdfaq.shtml

I was unable to find a full text of the rules.  If it is a BIG thing, then i suggest purchasing a D&D Rule book.  These can be purchased at any Card Shop (baseball cards, Comics, etc..)

This is not required to understand the game.  Neverwinter night is designed so that anyone can play.  REgardless of knowing how to play D&D or not.

The book that came with neverwinder nights should have been able to explain a lot of this.  I bought the Gold editon which came with a nice 200 page manual.
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kmorris1186Commented:
Here is the dungeons and Dragons home page.  You will not be able to find the rules here, but i am sure there is som helpfull information.

http://www.wizards.com/default.asp?x=dnd/welcome
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stumpy1Author Commented:
Thanks for all your help. Its more a case that my curiousity was aroused as to what the different things meant. Thanks.
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kmorris1186Commented:
glad to have helped.
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