Ive got a Flash5 project that has a large image graphic on the lowest layer.
When (smaller sized) instances of higher layers turn on, these higher layer instances cause a wrinkling distorting effect of the lower layer graphic, around the vicinity of the higher layer.
The higher layer objects are coloured boxes, text and image, with external arrows, that appear in response to hotspots on main lower image [ a mouse hover overview map]
I have all the bits of the higher layer components grouped and are graphic instances.
I cant see why the lower layer is distorting. Some areas of the main image dont seem to do this very much, while other areas do, depending on where a particular higher layer is set to appear.
Any suggestions very welcome, thanks.