Using ComputeBoundingBox function
Posted on 2005-03-05
Hi, I am trying to work out how to use the ComputeBoundingBox function from DirectX 8 in Visual Basic 6. I basically have a mesh representing a car and am trying to create a box that will move with the car so that collision detection can be done. Unfortunatly I don't really have a clue how the function works and where I get the parameters from.
Any help or practical example of the function would be much appreciated.