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Using ComputeBoundingBox function

Hi, I am trying to work out how to use the ComputeBoundingBox function from DirectX 8 in Visual Basic 6. I basically have a mesh representing a car and am trying to create a box that will move with the car so that collision detection can be done. Unfortunatly I don't really have a clue how the function works and where I get the parameters from.
Any help or practical example of the function would be much appreciated.
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