munchkin65
asked on
auxDIBImageLoad error
I am doing a project for my senior design lab and need to do texture mapping. I used the NeHe tutorial before and had no problems. I was always able to use the tutorial with auxDIBImageLoad with no problems. For some reason, the current project that I am working on keeps giving these errors with this function:
error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
fatal error LNK1120: 1 unresolved externals
This is what I have:
AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
{
FILE *File=NULL; // File Handle
if (!Filename) // Make Sure A Filename Was Given
return NULL; // If Not Return NULL
File=fopen(Filename,"r"); // Check To See If The File Exists
if (File) { // Does The File Exist?
fclose(File); // Close The Handle
return auxDIBImageLoad(Filename); } // Load The Bitmap And Return A Pointer
return NULL; // If Load Failed Return NULL
}
Any suggestions for how to fix this error? I know it isn't a problem with the libraries because this exact statement is working perfectly in two other programs I have. This project is due soon so the problem is urgent.
error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
fatal error LNK1120: 1 unresolved externals
This is what I have:
AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
{
FILE *File=NULL; // File Handle
if (!Filename) // Make Sure A Filename Was Given
return NULL; // If Not Return NULL
File=fopen(Filename,"r"); // Check To See If The File Exists
if (File) { // Does The File Exist?
fclose(File); // Close The Handle
return auxDIBImageLoad(Filename);
return NULL; // If Load Failed Return NULL
}
Any suggestions for how to fix this error? I know it isn't a problem with the libraries because this exact statement is working perfectly in two other programs I have. This project is due soon so the problem is urgent.
ASKER CERTIFIED SOLUTION
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
If you are working with VC++ 6.0, this should be done in Project - Settings - Link - Object/library modules.