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auxDIBImageLoad error

Posted on 2005-03-12
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Last Modified: 2008-01-09
I am doing a project for my senior design lab and need to do texture mapping.  I used the NeHe tutorial before and had no problems.  I was always able to use the tutorial with auxDIBImageLoad with no problems.  For some reason, the current project that I am working on keeps giving these errors with this function:
error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
fatal error LNK1120: 1 unresolved externals

This is what I have:
AUX_RGBImageRec *LoadBMP(char *Filename)                    // Loads A Bitmap Image
{
     FILE *File=NULL;                                             // File Handle

     if (!Filename)                                                  // Make Sure A Filename Was Given
          return NULL;                                             // If Not Return NULL

     File=fopen(Filename,"r");                                   // Check To See If The File Exists

     if (File) {                                                       // Does The File Exist?
          fclose(File);                                             // Close The Handle
          return auxDIBImageLoad(Filename); }               // Load The Bitmap And Return A Pointer
     
     return NULL;                                                  // If Load Failed Return NULL
}

Any suggestions for how to fix this error?  I know it isn't a problem with the libraries because this exact statement is working perfectly in two other programs I have.  This project is due soon so the problem is urgent.
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Question by:munchkin65
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2 Comments
 
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AlexFM earned 2000 total points
ID: 13527550
Add library glaux.lib to the list of linker libraries.
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by:AlexFM
ID: 13527556
If you are working with VC++ 6.0, this should be done in Project - Settings - Link - Object/library modules.
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