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Using float or int for coordinates for graphic operations
I'm developing a graphic editor which should not be limited too much in virtual space and precision. Before .net I used Int32 for the coordinates since the calculations are fast and I can address a huge virtual canvas with a good precision. Now .net comes up with float for most graphic operations. First tests showed that it's an advantage for text draw operations with small fonts. How will it affect my project if I use everywhere float for coordinates? What are the pros and cons?
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