I can't seem to figure out how to place a bitmap on a dialog, and make it's background transparent. I'm using win32 (no MFC).
Basically, I just need a function so I could do something like:
DrawBitmap(hwnd, IDB_BITMAP1, top, left, cr);
Where hwnd is the dialog handle to draw on, IDB_BITMAP1 is the bitmap resource, top and left are the top-left coordinate of where to draw the bitmap, and cr is the COLORREF to make transparent.