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MiKo93

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Check for vSync on/off with DirectX

Hello.

I understand I can set vSync usage (on/off) by DirectX when creating the device (e.g., IDirect3D9::CreateDevice, Parameter D3DPRESENT_PARAMETERS). But this would be overwritten by driver settings, right ? Like, vSync is set to "on" during CreateDevice (full screen app), but the driver has it set to off by the user, thus my game will not use vsync on presentation.

Is there a possibility to check if my Device really runs with vSync turned on or off ?

Thank you.
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davebytes
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MiKo93

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davebytes, thank you for clearing that up