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Pocket PC Context menu in a dialog and GN_CONTEXTMENU

Posted on 2005-05-02
Medium Priority
Last Modified: 2013-11-18
eVC++ 4.0 IDE ClassWizard allows me to add the event handler for OnContextMenu()
However that does not appear to work on the PocketPC as it does in normal Windows.

I found this article with code for adding a context menut to a control  http://www.pocketpcdn.com/articles/contextmenu.html  and it works OK.

However I would like to add a Context menu to the main dialog and need some help handling the GN_CONTEXTMENU message.

ON_NOTIFY(GN_CONTEXTMENU, OnContextMenu) produces a compiler error warning C4003: not enough actual parameters for macro 'ON_NOTIFY'

Just how would I handle the GN_CONTEXTMENU message in the main dialog ?
Question by:hansw77041

Author Comment

ID: 13914252
OK GN_CONTEXTMENU is not handled directly, in fact it is handled in OnLButtonDown();

void CPopupTestDlg::OnLButtonDown(UINT nFlags, CPoint point)
       SHRGINFO shrgi = {0};

        shrgi.cbSize = sizeof(SHRGINFO);
    shrgi.hwndClient = m_hWnd;
      shrgi.ptDown.x = point.x;
      shrgi.ptDown.y = point.y;
       shrgi.dwFlags = SHRG_RETURNCMD;

      if(::SHRecognizeGesture(&shrgi) == GN_CONTEXTMENU)

Accepted Solution

PAQ_Man earned 0 total points
ID: 13914773
Question Closed, 500 points refunded.
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