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Load BitMap
How can I load a bitmap from file to a dialog MFC ?
Here is my code
// CBOwnerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CBOwner.h"
#include "CBOwnerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
////////////////////////// ////////// ////////// ////////// ////////// ////////// /
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchan ge* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDl g)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange( CDataExcha nge* pDX)
{
CDialog::DoDataExchange(pD X);
//{{AFX_DATA_MAP(CAboutDlg )
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDl g, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
////////////////////////// ////////// ////////// ////////// ////////// ////////// /
// CCBOwnerDlg dialog
CCBOwnerDlg::CCBOwnerDlg(C Wnd* pParent /*=NULL*/)
: CDialog(CCBOwnerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCBOwner Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_ MAINFRAME) ;
}
void CCBOwnerDlg::DoDataExchang e(CDataExc hange* pDX)
{
CDialog::DoDataExchange(pD X);
//{{AFX_DATA_MAP(CCBOwnerD lg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCBOwner Dlg, CDialog)
//{{AFX_MSG_MAP(CCBOwnerDl g)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
////////////////////////// ////////// ////////// ////////// ////////// ////////// /
// CCBOwnerDlg message handlers
BOOL CCBOwnerDlg::OnInitDialog( )
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(ID S_ABOUTBOX );
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SE PARATOR);
pSysMenu->AppendMenu(MF_ST RING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
HBITMAP handle = (HBITMAP)LoadImage(0, "C://hinh.bmp", IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE);
CBitmap * bm = CBitmap::FromHandle(handle );
CClientDC cdc(this);
CDC dc1;
dc1.CreateCompatibleDC(&cd c);
dc1.SelectObject(bm);
cdc.BitBlt(0,0,200,200,&dc 1,0,0,SRCC OPY);
return TRUE; // return TRUE unless you set the focus to a control
}
void CCBOwnerDlg::OnSysCommand( UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCBOwnerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBK GND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON );
int cyIcon = GetSystemMetrics(SM_CYICON );
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCBOwnerDlg::OnQueryDragIc on()
{
return (HCURSOR) m_hIcon;
}
Why can't I load that bimap ?
Here is my code
// CBOwnerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CBOwner.h"
#include "CBOwnerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchan
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDl
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(
{
CDialog::DoDataExchange(pD
//{{AFX_DATA_MAP(CAboutDlg
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDl
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//////////////////////////
// CCBOwnerDlg dialog
CCBOwnerDlg::CCBOwnerDlg(C
: CDialog(CCBOwnerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCBOwner
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_
}
void CCBOwnerDlg::DoDataExchang
{
CDialog::DoDataExchange(pD
//{{AFX_DATA_MAP(CCBOwnerD
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCBOwner
//{{AFX_MSG_MAP(CCBOwnerDl
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//////////////////////////
// CCBOwnerDlg message handlers
BOOL CCBOwnerDlg::OnInitDialog(
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(ID
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SE
pSysMenu->AppendMenu(MF_ST
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
HBITMAP handle = (HBITMAP)LoadImage(0, "C://hinh.bmp", IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE);
CBitmap * bm = CBitmap::FromHandle(handle
CClientDC cdc(this);
CDC dc1;
dc1.CreateCompatibleDC(&cd
dc1.SelectObject(bm);
cdc.BitBlt(0,0,200,200,&dc
return TRUE; // return TRUE unless you set the focus to a control
}
void CCBOwnerDlg::OnSysCommand(
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID,
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCBOwnerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBK
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON
int cyIcon = GetSystemMetrics(SM_CYICON
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCBOwnerDlg::OnQueryDragIc
{
return (HCURSOR) m_hIcon;
}
Why can't I load that bimap ?
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SOLUTION
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I think my answer is OK. psychoriot's post also corrects syntax error. Split?