Is there a difference to send (int)0xFFFFFFFF or (int)0x00FFFFFF using streamConnection
Posted on 2005-05-03
i am sending arrays of ARGB pixel through a streamConnection.
To reduce the data i need to send, i decide to delete the alpha channel:
RGB_img[i] = ARGB_img[i] & 0x00FFFFFF;
when i sent the array again, looks like the the time for send the data
is not reduced.
So i wonder if both
send the same amount of data.