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Flight Physics

Last Modified: 2006-11-18

I need some advice on how to go about producing the physics for flight in a specific plane (a Harrier).

I'm programming a game, in which you fly a harrier; I'm developing the class of the harrier, and need to create functions which change certain attributes (but keeping in mind other things..). For example, the function to change the angle of the plane needs to also change the acceleration (as, if it was to go from a horizontal flight, into a vertical nose dive...), keeping in mind the mass and air-resistance of the plane, etc.

So, any related information would be very useful; or if anyone has any experience in this sort of thing.. any tips?  :-)

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