What I'm trying do, is implement a Native 3D Engine that I'm developing (in C++) into Java .. like Java bindings for OpenGL does, for example.
I weren't sure whether any of you lot have programmed 3D games/programs in one language, which uses the 3D engine of another language? If so, could you explain the concept of how the engine would render the frames to the component (on a GUI) of another language?
I figured that encoding the frame into an array, and sending the array to the (e.g.) Java program (which would then decode and render to the screen) would be too consuming (of time and resources); can you think up a better way? Or know how the 'pro's achieve it?