W2k-User
asked on
Problem with mouse control while playing UT2004
Hi.
While playing UT2004, the mouse seems to stop responding in the game, e.g. if I run around, I can't look using the mouse, but can strafe and jump using the keyboard. I've tried lowering the graphics, but it doesn't help.
I don't think it's that it's that the surface is too shiny (it's an optical mouse) as I've never had any trouble outside the game, and it only seems to be in UT2004.
I have a Celeron 2.6ghz machine with 512mb RAM and a 128mb ATi Radeon 9200SE PCI graphics card, and an optical USB mouse. It runs Windows Server 2003 SP1 with Direct X 9.0c.
Any ideas?
Paul.
While playing UT2004, the mouse seems to stop responding in the game, e.g. if I run around, I can't look using the mouse, but can strafe and jump using the keyboard. I've tried lowering the graphics, but it doesn't help.
I don't think it's that it's that the surface is too shiny (it's an optical mouse) as I've never had any trouble outside the game, and it only seems to be in UT2004.
I have a Celeron 2.6ghz machine with 512mb RAM and a 128mb ATi Radeon 9200SE PCI graphics card, and an optical USB mouse. It runs Windows Server 2003 SP1 with Direct X 9.0c.
Any ideas?
Paul.
ASKER CERTIFIED SOLUTION
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
ASKER
Thankyou ManqueRAID. That helped quite a bit.
It seems it also helps slightly when I changed the Processor Resource Allocation priority to Programs from Background Services as well.
Paul.
It seems it also helps slightly when I changed the Processor Resource Allocation priority to Programs from Background Services as well.
Paul.
ASKER
Why is it that VSync degrades performance so much? It seems to make the graphics more stable when it's enabled.
Thanks for the points. Hopefully to answer your supplemental question:
Vsync effectively limits the frame rate to your current refresh rate at any given resolution. Without it enabled frames are rendered as fast as they can be regardless of refresh rate, although with a higher fps you may experience image tearing and/or controller lag by doing this. It is not particularly resource hungry but can make a big difference if you have a lower fps rate. UT seems particularly prone to this. Changing resouce priorities is a good idea you could use that to improve performance in other games where vsync isn't an issue.
M :o)
Vsync effectively limits the frame rate to your current refresh rate at any given resolution. Without it enabled frames are rendered as fast as they can be regardless of refresh rate, although with a higher fps you may experience image tearing and/or controller lag by doing this. It is not particularly resource hungry but can make a big difference if you have a lower fps rate. UT seems particularly prone to this. Changing resouce priorities is a good idea you could use that to improve performance in other games where vsync isn't an issue.
M :o)
ASKER
Texture detail - Higher
Character detail - Higher
World detail - High
Physics detail - Normal
Dynamic Mesh LOD - High
Decal Stay - Normal
Character Shadows - Full
everything but trilinear filtering - ON
640x480@16bpp - avg ~12fps
1280x1024@32bpp - avg ~13fps
With everything at maximum setting, 1280x1024@32bpp avg ~13fps
With everything at minimum/off setting, 640x480@16bpp avg ~15fps
Paul.