I'm getting the link error "unresolved external symbol _IID_IDirectInput8A" .
There's are two .cpp files. Each starts like this:
#define WIN32_LEAN_AND_MEAN // get rid of Windows things we don't need
#include <windows.h> // included in all Windows apps
#include <winuser.h> // Windows constants
#include <gl/gl.h> // OpenGL include
#include <gl/glu.h> // OpenGL utilty library
The InputSystem.h file starts thus:
#define DIRECTINPUT_VERSION 0x0800
I'm using Visual C++ 6.0. The first include directory is the Direct X 9.0 SDK/Include; so it's not getting the old 6.0 dinput.h. The DirectX 9.0 library doesn't come first, because if I move it to the head of the lists, I get this link error: fatal error LNK1103: debugging information corrupt; recompile module
There is another thread on this, at https://www.experts-exchange.com/Programming/Programming_Platforms/Win_Prog/Q_20796313.html?query=_IID_IDirectInput8A&clearTAFilter=true
. There's a suggestion there of moving the DirectX library to the head of the list. I'm not sure why that isn't working for me.