rraghu77
asked on
glOrtho problems - Wrap ?
I have a COM component which draws a WorldMap on CView and the point values on the world map ranges from (x1, x2, y1, y2) (-180, 180, -90, 90). The component has the facility to zoom pan etc. Also since this is a world map the edges are wrapped around, for eg after +180 and next point is 180. So I set the full ortho as (-180, 180, -90, 90) for the whole worldmap. In zoom/pan i change the ortho values.
The problem starts when the pan window hits the 'edges' of the world map so the ortho values may become (170, -170, -20, 20). Since x1 > x2 the drawing gets inverted/mirrored etc and opengl does not support an ortho setting like glOrtho(170, -170, 10, -10, -1000, 1000). I am at my wits end to find a elegant solution.
Any help would be greatly appreciated.
The problem starts when the pan window hits the 'edges' of the world map so the ortho values may become (170, -170, -20, 20). Since x1 > x2 the drawing gets inverted/mirrored etc and opengl does not support an ortho setting like glOrtho(170, -170, 10, -10, -1000, 1000). I am at my wits end to find a elegant solution.
Any help would be greatly appreciated.
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