Scrolling text horizontally in a JLabel within a Java app

Hello,

I am after some information on how the above is possible, I did use a timer but caused major issues with screen updating, would like to know if this can be done using threads as I did try a Swingworker class but this caused the same issue. Any information would be much appreciated.

cheers

Cyart
CyartAsked:
Who is Participating?
 
CEHJCommented:
Try something like this:


class ScrollingBannerLabel extends JLabel implements ActionListener {
      private Image offscreenImage;

      private Timer timer;

      private int delay;

      private int deltaX;

      private int x, y;

      public ScrollingBannerLabel(String text) {
            super(text);
            deltaX = 1;
            delay = 50;
      }

      /*
       * (non-Javadoc)
       *
       * @see javax.swing.JComponent#paintComponent(java.awt.Graphics)
       */
      protected void paintComponent(Graphics g) {
            if (offscreenImage == null) {
                  offscreenImage = new BufferedImage(getWidth(), getHeight(),
                              BufferedImage.TYPE_INT_RGB);
                  Graphics imageGraphics = offscreenImage.getGraphics();
                  imageGraphics.setColor(Color.white);
                  imageGraphics.fillRect(0, 0, offscreenImage.getWidth(this),
                              offscreenImage.getHeight(this));
                  super.paintComponent(imageGraphics);
            }
            g.drawImage(offscreenImage, x, y, this);

      }

      public void startScroll() {
            if (timer == null) {
                  timer = new Timer(delay, this);
            }
            timer.start();
      }

      public void stopScroll() {
            if (timer != null) {
                  timer.stop();
            }
      }

      public void actionPerformed(ActionEvent e) {
            x += deltaX;
            int width = getWidth();
            if (x > width) {
                  x = -width;
            }
            repaint();
      }
}
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CEHJCommented:
You need a *SWing* Timer
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zzynxSoftware engineerCommented:
This can surely inspire you:

CreditsScroller.java
------------------------

import java.awt.*;
import javax.swing.*;

public class CreditsScroller extends JPanel implements Runnable {

     private boolean stop = false;
     String[] headlines = {

     " This program was made by Computer Wizard :", "",
     "                Cyart           ", };

     int y = 76;
     
     public void stopIt() {
         stop = true;
     }

     public void run() {

          while (!stop) {
              y = y - 1;

              if (y < -650)
              y = 76;

              repaint();

              try {
              Thread.sleep(30);
              } catch (InterruptedException e) {
              }
          }
     }

     public void paintComponent(Graphics comp) {

          Graphics2D comp2D = (Graphics2D) comp;
          Font type = new Font("monospaced", Font.BOLD, 14);
          comp2D.setFont(type);
          comp2D.setBackground(Color.black);
          comp2D.fillRect(0, 0, getSize().width, getSize().height);
          comp2D.setColor(Color.white);
          for (int i = 0; i < headlines.length; i++)
            comp2D.drawString(headlines[i], 5, y + (20 * i));
     }
}

CreditScrollDemo.java
----------------------------
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class CreditScrollDemo extends JFrame {

     CreditsScroller news = new CreditsScroller();
     private Thread scroller = new Thread(news);

     public CreditScrollDemo() {
         super("Authors . . .");
         setSize(400, 300);
         JPanel pane = new JPanel();
         pane.setLayout(new GridLayout(1, 1, 15, 15));
         pane.add(news);
         setContentPane(pane);
         setVisible(true);
         scroller.start();
     }
     
     public void stopScrollThread() {
         news.stopIt();
     }
     
     public static void main(String[] arguments) {
        final CreditScrollDemo app = new CreditScrollDemo();
        app.addWindowListener(new WindowAdapter() {
             public void windowClosing(WindowEvent e) {
                 app.stopScrollThread();
             }
        });
        app.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
     }
}  
0
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objectsCommented:
you wouldn't use a JLabel, smoothest can be acieved by painting to an offscreen image and displaying that image.
and you don't need a thread or swing worker either, a timer is all u need.
there are 1000's of these available on the net, just do a search for a ticker
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CyartAuthor Commented:
Just been trying to find ticker examples and it all seems to point to applets.

zzynx, I will look at the code later as I have not got java installed on this PC
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objectsCommented:
> Just been trying to find ticker examples and it all seems to point to applets.

applets are no different than applications for what you want to do, they just run in a browser.
The code to do the ticker can also be used in an application.
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zzynxSoftware engineerCommented:
>> zzynx, I will look at the code later as I have not got java installed on this PC
That's OK
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objectsCommented:
Looks like CEHJ agreed with my suggestions , and saved me some typing :)
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CEHJCommented:
>>Looks like CEHJ agreed with my suggestions

No ;-)

>>you wouldn't use a JLabel,

>>ScrollingBannerLabel extends JLabel
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objectsCommented:
Didn't say your implementation was perfect, it includes a few other little *issues* as well :)
The type of component is actually irrelevant, using a JLabel will work it just carries extra innecessary baggage that u don't need.
You could equally use a JPanel or even a JComponent.
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CyartAuthor Commented:
Thanks for the info

How does this code work so that it wraps the text around the GUI

 /*
      * (non-Javadoc)
      *
      * @see javax.swing.JComponent#paintComponent(java.awt.Graphics)
      */
     protected void paintComponent(Graphics g) {
          if (offscreenImage == null) {
               offscreenImage = new BufferedImage(getWidth(), getHeight(),
                         BufferedImage.TYPE_INT_RGB);
               Graphics imageGraphics = offscreenImage.getGraphics();
               imageGraphics.setColor(Color.white);
               imageGraphics.fillRect(0, 0, offscreenImage.getWidth(this),
                         offscreenImage.getHeight(this));
               super.paintComponent(imageGraphics);
          }
          g.drawImage(offscreenImage, x, y, this);
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CEHJCommented:
The value of 'x' increments on firing of the Timer. If it gets too large it will wrap by setting x to -width
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objectsCommented:
> How does this code work so that it wraps the text around the GUI

it doesn't. the wrapping is handled where:

         if (x > width) {
               x = -width;
          }
0
 
CEHJCommented:
:-)
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