Solved

# Access violation, cannot read memory xxxxxxx

Posted on 2006-04-03

Hi, I recently encountered an access violation problem. In VC++, if I run it, the error code is "cannot read memory xxxxxxx"; in the debug mode, it will show "xxxxxxxx: access violation".

I found out that this exception happened when a function was called to a number of times -- I am not sure if it happened at the same number. But the function works and this only happens after a number of calls, which frustrates me. Please help me!

Here is the functions. drawSurface() is to generate a set of x and y coordinates, and for each set, use surfacePoint() to calculate the z value of that point, and draw it in drawSurface().

void CBSplineView::drawSurface()

{

MyPoint* s=new MyPoint();

glColor3f(1.0,1.0,0.0);

std::vector<MyPoint*> stor,cal;

int i,j;

double u,v;

u=0.0;

for (i=0;i<cal.size();i++) delete cal[i];

cal.clear();

for (j=0;j<=NUMBER; j++)

{

v=(double)j/fNUMBER*n;

s=new MyPoint();

surfacePoint(u,v,1,s);

cal.push_back(s);

}

for (i=1; i<=NUMBER; i++)

{

u=(double)i/fNUMBER*m;

for (int k=0;k<stor.size();k++) delete stor[k];

stor.clear();

stor=cal;

v=0.0;

cal.clear();

s=new MyPoint();

surfacePoint(u,v,1,s);

cal.push_back(s);

for (j=1; j<=NUMBER; j++)

{

v=(double)j/fNUMBER*n;

glBegin(GL_POLYGON);

glVertex3f(stor[j-1]->x,stor[j-1]->y,stor[j-1]->z);

glVertex3f(stor[j]->x,stor[j]->y,stor[j]->z);

s=new MyPoint();

surfacePoint(u,v,1,s);

cal.push_back(s);

glVertex3f(cal[j]->x,cal[j]->y,cal[j]->z);

glVertex3f(cal[j-1]->x,cal[j-1]->y,cal[j-1]->z);

glEnd();

}

}

for (i=0;i<cal.size();i++) delete cal[i];

for (int k=0;k<stor.size();k++) delete stor[k];

}

void CBSplineView::surfacePoint(double u, double v, int h, MyPoint* S)

{

int i,j,k,l;

double s,t,temp;

i=floor(u*h);

j=floor(v*h);

s=(u-floor(u))*h;

t=(v-floor(v))*h;

temp=0.0;

for (k=0;k<=m_p;k++)

{

for (l=0;l<=m_q;l++)

{

temp=temp+B(k,m_p,s)*B(l,m_q,t)*points[(i+k)*(n*h+m_q)+j+l]->z; // WHEN AN ERROR OCCURS, THE PROGRAM STOPS AT THIS LINE.

}

}

S->x=u;

S->y=v;

S->z=temp;

}