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3D Perspective Mathematics

I don't know how to do this so any help is greatly appreciated:

I need to know given a basic cubic or prism based 3D wire frame with Verticies (x1,y1,z1)...(xn,yn,zn) how do I calculate the 2D display for perspective view.

(I already have all of my 3D translations and mutations... I just need to know how to display in perspective view rather than orthagraphic and can't really find the math explaining how to do it.

Thank you!

~Aqua
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Thank you... a little more reading that I wanted to do but it explains what I need...

~Aqua