MMORPG Client/Server Network Programming Question
Posted on 2006-04-09
1st - Client sends secure data to server to be processed.
2nd - Server takes that secure data and processes it.
3rd - The data processed on the server is sent back to the client securely.
Using C#.NET or VB.NET what is the most efficient networking object to use to achieve a professional level of client/server network programming? TCP? UDP or something?
What is world of warcraft using for example or everquest 2? Please provide information about this issue.
My first step is to create a client that communicates securely & efficiently with the server.