I have an application on Pocket PC running Microsoft Mobile 2003, developed using Embedded Visual C++ 3.0.
I need to draw a few complex polygons (Polygons with 'holes' in them) over a black and white bitmap on a device context.
In normal windows I would use FillRegion() after CreatePolyPolygonRegion(), or set the Polygon fill mode using SetPolyFillMode().
Unfortunately both these methods are unavailable in Windows CE.
Can anyone suggest a simple alternative?
Thanks in advance,