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how to set interval actionscript

Posted on 2006-05-31
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Last Modified: 2012-05-05
Hi guys,

I'm making a poker game right now.
Is there anybody who could help me set an interval between each card that been drawed. I really appreciate anybody who could help me.  

this is the card drawing code.


picked = new Array();

for(i=0 ; i<52 ; i++) {
picked[i] = 0;
}

pos_x = 92;
for(x=0 ; x<5 ; x++) {
card = new Array();
card[x] = "";
do {
n = (Math.round(Math.random()* 51)) + 1;
} while(picked[n]==1)
picked[n] = 1;
card[x] = n;
c = _root.attachMovie(card[x],"card"+x,x);
c._x = pos_x;
pos_x += 100;
if(x%2) { c._y = 450; }
else { c._y = 420; }
}
0
Comment
Question by:Edwat
  • 4
  • 3
7 Comments
 
LVL 11

Expert Comment

by:Buffon
ID: 16796540
lets say that drawCard is a function which draws the cards:

var currentCard:Number = 0;
var interval:Number = setInterval(drawCard, 1000);
function drawCard() {

}
0
 
LVL 11

Expert Comment

by:Buffon
ID: 16796563
sorry :) .....

lets say that drawCard is a function which draws the cards:

var currentCard:Number = 0;
var interval:Number = setInterval(drawCard, 1000);
function drawCard() {
  if (currentCard == 5) {
    clearInterval(interval);
    return;
  }

  // your code here
  ++currentCard;
}



hope its understandable.
0
 

Author Comment

by:Edwat
ID: 16796996
uh.. I still couldn't make it work..
please see my code again ..

function drawcard() {
   c = _root.attachMovie(card[x],"card"+x,x);
   c._x = pos_x;
   if(x%2) { c._y = 450; }
        else { c._y = 420; }
   clearInterval(interval);
}
      
picked = new Array();

for(i=0 ; i<52 ; i++) {
   picked[i] = 0;
}
pos_x = 92;
for(x=0 ; x<7 ; x++) {
   card = new Array();
   card[x] = "";
   do {
           n = (Math.round(Math.random()* 51)) + 1;
         } while(picked[n]==1)
   picked[n] = 1;
   card[x] = n;
   pos_x += 100;
   interval = setInterval(drawcard, 1000);      
}
0
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LVL 11

Accepted Solution

by:
Buffon earned 750 total points
ID: 16797077
1) I do not understand what is "picked".
2) attachMovie doesnt return anything, so:

c = _root.attachMovie(card[x],"card"+x,x);
   c._x = pos_x;
   if(x%2) { c._y = 450; }
        else { c._y = 420; }


this wont work.


so I suggest first to try:

var currentCard:Number = 0;
var pos_x = 92;
var card:Array = new Array();
var interval:Number = setInterval(drawCard, 1000);
function drawCard() {
  if (currentCard == 5) {
    clearInterval(interval);
    return;
  }

  _root.attachMovie((Math.round(Math.random()* 51)) + 1,"card" + currentCard, _root.getNextHighestDepth());
  _root["card" + currentCard]._x = pos_x;
  pos_x += 100;
  if(currentCard % 2) { _root["card" + currentCard]._y = 450; }
  else { _root["card" + currentCard]._y = 420; }

  ++currentCard;
}
0
 

Author Comment

by:Edwat
ID: 16804103
"picked" is used to identify if one card has been picked so there won't be a same card for each draw..
0
 

Author Comment

by:Edwat
ID: 16804428
thx buffon, the interval is working now, but how to set that there won't be a same card for each draw?
0
 

Author Comment

by:Edwat
ID: 16805021
just got it. thanks buffon.
0

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